Character Selection Screen
Posted: Fri Jul 07, 2006 17:22
Hello.
I am having a little trouble conceiving a simple screen using the Falagard System.
The idea is quite simple: a bunch of "icons" representing game characters, and a big image which represents a conceptual "zoom" of the "selected" character.
What would be a good way to do it with Falagard? Would I have to create a different "falagard button" derivation for each "icon", even if all buttons are similar, functionally speaking?
And how about the "zoom" component? I thought it could be a "static image", but how do I change the picture if I use the 0.5 version of the library? Do I have again to create separate "static image" derivations for each possible version?
Thanks,
Leonardo Mesquita
I am having a little trouble conceiving a simple screen using the Falagard System.
The idea is quite simple: a bunch of "icons" representing game characters, and a big image which represents a conceptual "zoom" of the "selected" character.
What would be a good way to do it with Falagard? Would I have to create a different "falagard button" derivation for each "icon", even if all buttons are similar, functionally speaking?
And how about the "zoom" component? I thought it could be a "static image", but how do I change the picture if I use the 0.5 version of the library? Do I have again to create separate "static image" derivations for each possible version?
Thanks,
Leonardo Mesquita