I want to draw some content in a window by Image.draw().
It contains some animation, and maybe a little complicate. So I don't think use staticImage control is a good way.
I can't draw image on the window, it just draw above the window.
I mean that all the child window is covered.
How could I draw a Image only on the window, below the child window?
I try to override some method.
virtual void onRenderingStarted(WindowEventArgs& e);
virtual void drawSelf(float z);
virtual void populateRenderCache() {}
The result is same.
How could I use draw Image to paint window?
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