Input injection eating input
Posted: Thu Aug 07, 2008 00:55
I'm having a problem with injectMouseButtonDown().
It's returning true (so CEGUI is handling it) when it shouldn't be.
There are no windows visible, all modal states are false.
Yet it returns true (and thus I don't pass the event on to the game).
It only happens the first time during app run, never again.
Can you think of any reason it would return true, despite the fact that no windows are visible/modal?
It's returning true (so CEGUI is handling it) when it shouldn't be.
There are no windows visible, all modal states are false.
Yet it returns true (and thus I don't pass the event on to the game).
It only happens the first time during app run, never again.
Can you think of any reason it would return true, despite the fact that no windows are visible/modal?