Hi - I'm new to both CEGUI and OGRE(1.6.1) and am trying to figure out some CEGUI basics for a C++ project.
I'm currently having a problem with Tree.
Whenever I add one to my layout it bombs out. However, the samples work just fine.
main.layout:
<Window Type="TaharezLook/FrameWindow" Name="MyWindow">
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
<Property Name="UnifiedMinSize" Value="{{0,128},{0,128}}" />
<Property Name="UnifiedSize" Value="{{0.5,0},{0.8,0}}" />
<Property Name="Text" Value="Tree Demo" />
<Property Name="CloseButtonEnabled" Value="False" />
<Property Name="SizingEnabled" Value="True" />
<Property Name="FrameEnabled" Value="True" />
<Property Name="RollUpEnabled" Value="True" />
<Property Name="SizingBorderThickness" Value="8.0" />
<Window Type="TaharezLook/Tree" Name="MyTree">
<Property Name="ID" Value="1" />
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
<Property Name="UnifiedSize" Value="{{0.96,0},{0.75,0}}" />
<Property Name="UnifiedPosition" Value="{{0.02,0},{0.1,0}}" />
</Window>
</Window>
TaharezLook.looknfeel:
<!--
***************************************************
TaharezLook/Tree
***************************************************
-->
<WidgetLook name="TaharezLook/Tree">
<PropertyDefinition name="SelectionBrushImage" initialValue="set:TaharezLook image:selectico" redrawOnWrite="true" />
<PropertyDefinition name="NormalTextColour" initialValue="FF000000" redrawOnWrite="true" />
<PropertyDefinition name="SelectedTextColour" initialValue="FFFFFFFF" redrawOnWrite="true" />
<PropertyDefinition name="ActiveSelectionColour" initialValue="FF607FFF" redrawOnWrite="true" />
<PropertyDefinition name="InactiveSelectionColour" initialValue="FF808080" redrawOnWrite="true" />
<PropertyDefinition name="FrameColours" initialValue="tl:FFFFFFFF tr:FFFFFFFF bl:FFFFFFFF br:FFFFFFFF" redrawOnWrite="true" />
<NamedArea name="ItemRenderingArea">
<Area>
<Dim type="LeftEdge" ><ImageDim imageset="TaharezLook" image="windows2leftmiddle" dimension="Width" /></Dim>
<Dim type="TopEdge" ><ImageDim imageset="TaharezLook" image="windows2middletop" dimension="Height" /></Dim>
<Dim type="RightEdge" >
<UnifiedDim scale="1" type="RightEdge">
<DimOperator op="Subtract">
<ImageDim imageset="TaharezLook" image="windows2leftmiddle" dimension="Width" />
</DimOperator>
</UnifiedDim>
</Dim>
<Dim type="BottomEdge" >
<UnifiedDim scale="1" type="BottomEdge">
<DimOperator op="Subtract">
<ImageDim imageset="TaharezLook" image="windows2middletop" dimension="Height" />
</DimOperator>
</UnifiedDim>
</Dim>
</Area>
</NamedArea>
<Child type="TaharezLook/HorizontalScrollbar" nameSuffix="__auto_hscrollbar__">
<Area>
<Dim type="LeftEdge" ><AbsoluteDim value="0" /></Dim>
<Dim type="TopEdge" ><AbsoluteDim value="0" /></Dim>
<Dim type="Width" ><UnifiedDim scale="1" offset="-12" type="Width" /></Dim>
<Dim type="Height" ><AbsoluteDim value="12" /></Dim>
</Area>
<VertAlignment type="BottomAligned" />
</Child>
<Child type="TaharezLook/VerticalScrollbar" nameSuffix="__auto_vscrollbar__">
<Area>
<Dim type="LeftEdge" ><AbsoluteDim value="0" /></Dim>
<Dim type="TopEdge" ><AbsoluteDim value="0" /></Dim>
<Dim type="Width" ><AbsoluteDim value="12" /></Dim>
<Dim type="Height" ><UnifiedDim scale="1" offset="-12" type="Height" /></Dim>
</Area>
<HorzAlignment type="RightAligned" />
</Child>
<ImagerySection name="OpenTreeButton">
<ImageryComponent>
<Area>
<Dim type="LeftEdge"><AbsoluteDim value="0" /></Dim>
<Dim type="TopEdge"><AbsoluteDim value="0" /></Dim>
<Dim type="RightEdge"><UnifiedDim scale="1" type="RightEdge" /></Dim>
<Dim type="BottomEdge"><UnifiedDim scale="1" type="BottomEdge" /></Dim>
</Area>
<Image imageset="TaharezLook" image="TreeListClosed" />
<VertFormat type="Stretched" />
<HorzFormat type="Stretched" />
</ImageryComponent>
</ImagerySection>
<ImagerySection name="CloseTreeButton">
<ImageryComponent>
<Area>
<Dim type="LeftEdge"><AbsoluteDim value="0" /></Dim>
<Dim type="TopEdge"><AbsoluteDim value="0" /></Dim>
<Dim type="RightEdge"><UnifiedDim scale="1" type="RightEdge" /></Dim>
<Dim type="BottomEdge"><UnifiedDim scale="1" type="BottomEdge" /></Dim>
</Area>
<Image imageset="TaharezLook" image="TreeListOpened" />
<VertFormat type="Stretched" />
<HorzFormat type="Stretched" />
</ImageryComponent>
</ImagerySection>
<StateImagery name="Enabled">
<Layer>
<Section look="NewData/StaticShared1" section="Noframe">
<Colours topLeft="FF7F7F7F" topRight="FF7F7F7F" bottomLeft="FF7F7F7F" bottomRight="FF7F7F7F" />
</Section>
</Layer>
</StateImagery>
<StateImagery name="Disabled">
<Layer>
<Section look="NewData/StaticShared1" section="Noframe">
<Colours topLeft="FF7F7F7F" topRight="FF7F7F7F" bottomLeft="FF7F7F7F" bottomRight="FF7F7F7F" />
</Section>
</Layer>
</StateImagery>
</WidgetLook>
TaharezLookSkin.scheme:
<FalagardMapping WindowType="TaharezLook/Tree" TargetType="CEGUI/Tree" Renderer="Falagard/Tree" LookNFeel="TaharezLook/Tree" />
CEGUI.log:
13/06/2009 19:56:31 (Error) Exception: WindowFactoryManager::getFactory - A WindowFactory object, an alias, or mapping for 'CEGUI/Tree' Window objects is not registered with the system.
...
13/06/2009 19:56:31 (Error) Exception: GUILayout_xmlHandler::startElement - layout loading has been aborted since no WindowFactory is available for 'TaharezLook/Tree' objects.
...
why not :"WindowFactory for 'CEGUI/Tree' windows added."?
what am I missing?
Thanks a lot
a problem with Tree
Moderators: CEGUI MVP, CEGUI Team
-
- Just popping in
- Posts: 4
- Joined: Sat Jun 13, 2009 14:57
Re: a problem with Tree
Hello togehter !
I read the post "[Solved] update to CEGUI 0.6.0 for Ogre but how to ??"
The problem look like Ogre(1.6.1) is not support CEGUI(0.6.1),is not?
If true, How can I ues CEGUI/Tree in Ogre(1.6.1) ?
Must Build Ogre ?
I'm so sorry for my poor English.
Thanks a lot
I read the post "[Solved] update to CEGUI 0.6.0 for Ogre but how to ??"
The problem look like Ogre(1.6.1) is not support CEGUI(0.6.1),is not?
If true, How can I ues CEGUI/Tree in Ogre(1.6.1) ?
Must Build Ogre ?
I'm so sorry for my poor English.
Thanks a lot
- CrazyEddie
- CEGUI Project Lead
- Posts: 6760
- Joined: Wed Jan 12, 2005 12:06
- Location: England
- Contact:
Re: a problem with Tree
It's fully possible to use CEGUI 0.6.x releases with Ogre. If you're on WIndows, then you have to remove the CEGUI from their dependencies package and replace it with the updated CEGUI version and then rebuild the Ogre CEGUI renderer module against the updated CEGUI. Despite this being a really simple process, the specifics of this has been covered, and covered and covered. I have no intention of going over it all in detail again.
Linux like systems, generally have no issue here. For the Mac, I'm not sure how they have their CEGUI set up, though the basic idea is the same - build the new CEGUI, and rebuild Ogre against it.
CE.
Linux like systems, generally have no issue here. For the Mac, I'm not sure how they have their CEGUI set up, though the basic idea is the same - build the new CEGUI, and rebuild Ogre against it.
CE.
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-
- Just popping in
- Posts: 4
- Joined: Sat Jun 13, 2009 14:57
Re: a problem with Tree
like this?
1) Get CEGUI SDK (or build CEGUI from source).
2) Get Ogre source
3) Get Ogre dependencies package.
4) Remove all files relating to CEGUI from the Ogre dependencies.
5) Replace the removed files with the corresponding files from the CEGUI SDK
6) Build Ogre.
7) Use the resulting libs and dlls in place of those from the Ogre SDK
???
9) Profit!
I know,I will try my best.
thank you very much!
- scriptkid
- Home away from home
- Posts: 1178
- Joined: Wed Jan 12, 2005 12:06
- Location: The Hague, The Netherlands
- Contact:
Re: a problem with Tree
^^ Yes i think that's the correct steps and order
Check out my released snake game using Cegui!
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