Using SILLY as an Texture Loader

For help with general CEGUI usage:
- Questions about the usage of CEGUI and its features, if not explained in the documentation.
- Problems with the CMAKE configuration or problems occuring during the build process/compilation.
- Errors or unexpected behaviour.

Moderators: CEGUI MVP, CEGUI Team

slavik262
Just popping in
Just popping in
Posts: 6
Joined: Fri Dec 30, 2011 22:06

Using SILLY as an Texture Loader

Postby slavik262 » Mon Apr 16, 2012 16:45

I'm working on a university project using OpenGL and would like to save myself the time of writing image loading code by using SILLY to load texture data from image files. Would the best way to do so just be to use the headers, DLLs, and library files found in the Binary Dependency Downloads?

ShadowTiger
Quite a regular
Quite a regular
Posts: 46
Joined: Fri Mar 19, 2010 05:31

Re: Using SILLY as an Texture Loader

Postby ShadowTiger » Wed Apr 18, 2012 08:40

I am confused. I wrote an opengl project when I was at university and it was very simple to do this. I do not think you need SILLY at all. I was able to google the required code and insert a .RAW image very easily (use a paint program to convert).

However, if you need to bind compressed images to textures, then I see why SILLY would be appealing. I think that using the headers, DLLs and Library files would probably be the best way.


Return to “Help”

Who is online

Users browsing this forum: No registered users and 7 guests