Flickering on some rotated GUI elements with big resolutions
Posted: Mon May 14, 2012 08:36
Hello!
I have a GUI that is compound of a reasonable amount of elements.
I have an elements of my GUI which that I refresh zRotation is refreshed each frame (Representing a compass bound to the main camera)
And 2 other buttons that have a fixed rotation on 180 degrees.
I use it in ogre with the ''bootstrapSystem()'' method (very easy to use!), and everything is going fine.
But a problem appears when I go with high resolutions (let say 1920*1080)...
Some elements are flickering a lot: The "live rotating" compass, but although the 2 simple buttons (that have a 180° rotation) and which properties are not changed on each frame...
I found on the forum some thread about flickering, explaining that CEGUI is not refreshing the whole GUI on each frame, but only some dynamic parts...
Do you have some ideas of where the problem could come from, and how to fix it?
Thanx in advance for your help!
I have a GUI that is compound of a reasonable amount of elements.
I have an elements of my GUI which that I refresh zRotation is refreshed each frame (Representing a compass bound to the main camera)
And 2 other buttons that have a fixed rotation on 180 degrees.
I use it in ogre with the ''bootstrapSystem()'' method (very easy to use!), and everything is going fine.
But a problem appears when I go with high resolutions (let say 1920*1080)...
Some elements are flickering a lot: The "live rotating" compass, but although the 2 simple buttons (that have a 180° rotation) and which properties are not changed on each frame...
I found on the forum some thread about flickering, explaining that CEGUI is not refreshing the whole GUI on each frame, but only some dynamic parts...
Do you have some ideas of where the problem could come from, and how to fix it?
Thanx in advance for your help!