CEGUI Runtime Buffer Overrun
Posted: Fri Aug 31, 2012 15:47
I'm attempting to use the following code...
It compiles correctly, I've linked all the libraries necessary and put the needed DLL's in the programs working directory.
Unfortunately it always gives me a runtime error that states a buffer overrun occurred.
Any Ideas?
Code: Select all
IrrlichtDevice * device = createDevice(video::EDT_OPENGL, dimension2d<u32>(640, 480), 16, false, false, false, &receiver);
CEGUI::IrrlichtRenderer * rend = new CEGUI::IrrlichtRenderer(device, false);
It compiles correctly, I've linked all the libraries necessary and put the needed DLL's in the programs working directory.
Unfortunately it always gives me a runtime error that states a buffer overrun occurred.
Any Ideas?