[Solved] Residue Shadow when moving a window
Posted: Fri May 23, 2014 03:22
I'm just trying to run some samples, I ceate a new project and build a ui.layout of my own, in ui.layout there is a TaharezLook/FrameWindow named "demo", everything is OK except that, if I scale up the main window, and move the "demo" window, there will be residue shadows, the shadows don't show up in the original area(before scale up), how to solve this problem?
There is still one more problem, I modify the CEGuiGLFWSharedBase::d_newWindowWidth and CEGuiBaseApplication::s_defaultWindowWidth, but it doesn't work, the window remains the same size no matter what value newWindowWidth is of.
(This one is because the compiler replace the static const d_newWindowWidth with its old value)
Waiting for a solution, and thanks.
ps: when I move my cursor to the edge of the window, all the shadows dispear.
here is a snapshot of the problem:
http://v2.freep.cn/3tb_140523213707l3w2512293.jpg
There is still one more problem, I modify the CEGuiGLFWSharedBase::d_newWindowWidth and CEGuiBaseApplication::s_defaultWindowWidth, but it doesn't work, the window remains the same size no matter what value newWindowWidth is of.
(This one is because the compiler replace the static const d_newWindowWidth with its old value)
Waiting for a solution, and thanks.
ps: when I move my cursor to the edge of the window, all the shadows dispear.
here is a snapshot of the problem:
http://v2.freep.cn/3tb_140523213707l3w2512293.jpg