[Solved] 64-bit setup - Crash when launch .exe (0xc000007b)
Posted: Thu Apr 16, 2015 15:20
HI,
I compiled CEGUI 0.8 with dependancies using Visual Studio 2013 on 64 bit. Cegui build fine, and when I lauch SampleFramework it work. Unfortunately in my program (I'henm using ogre 1.9 stable) when I add CEGUI it compiled but crash when I lauch the .exe. It says the achpplication can't start Correctly (0xc000007b) Click OK to close the application.
I just add this:
#include <CEGUI/CEGUI.h>
#include <CEGUI/RendererModules/Ogre/Renderer.h> //from 0.8 it's just Ogre/Renderer.h
and this
mRenderer = &CEGUI::OgreRenderer::bootstrapSystem();
and bam !...
thanks for your help.
- Windows 7 64 bit
- Visual C++ 2013
- Ogre 1.9 (64 bit)
- dependencies 0.8 (64 bit)
- CEGUI 0.8.4 (64 bit)
- Boost 1.57 (64 bit)
I compiled CEGUI 0.8 with dependancies using Visual Studio 2013 on 64 bit. Cegui build fine, and when I lauch SampleFramework it work. Unfortunately in my program (I'henm using ogre 1.9 stable) when I add CEGUI it compiled but crash when I lauch the .exe. It says the achpplication can't start Correctly (0xc000007b) Click OK to close the application.
I just add this:
#include <CEGUI/CEGUI.h>
#include <CEGUI/RendererModules/Ogre/Renderer.h> //from 0.8 it's just Ogre/Renderer.h
and this
mRenderer = &CEGUI::OgreRenderer::bootstrapSystem();
and bam !...
thanks for your help.
- Windows 7 64 bit
- Visual C++ 2013
- Ogre 1.9 (64 bit)
- dependencies 0.8 (64 bit)
- CEGUI 0.8.4 (64 bit)
- Boost 1.57 (64 bit)