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Animation delayed start

Posted: Fri Sep 30, 2016 13:25
by kiske1
Hello!

Is it possible to somehow add a delay when starting an animation? The use case would be for example a leaderboard in which each row enters the screen just after the previous one. As for now I would implemented a different animation for every row with a different initial keyframe position. It would be nice to have a single AnimationDefinition, and having multiple AnimationInstance call something like

Code: Select all

animInstance->Start(delay)

Is it possible to achieve something similar?

Re: Animation delayed start

Posted: Fri Sep 30, 2016 19:37
by Ident
I think this is not possible so far but adding this should not be too hard. Might not be possible in v0-8 but definitely in v0.

Would you make a feature request on our bitbucket? If so, be as accurate as possible about your use-case and link it from here and link from there to here :)