I make CEGUI interface use Lua.
and I need Set some chinese string in StaticText.
for Example:
cstrUIHelpWindowHelpText = "大家好"
pWindow = winMgr:getWindow("Root/MainBgImage/TextBgImage/TextWindow")
local myString2,myString = StringToUtf8(cstrUIHelpWindowHelpText,myString1)
pWindow:setText(myString)
StringToUtf8() is a C++ function. and it can work well in C++.
But It's messy code.
How can I use LUA to set chinese string in CEGUI
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- scriptkid
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Exactly, it's about the ascii support in lua. What i did for a project was come up with a helper function which i did bind:
which you could call as:
So that you don't have a conversion 'through' the binding. I can confirm that it works for Japanese and Korean at least.
HTH.
Code: Select all
void Gui::setWinTextUTF8(std::string winName, std::string winText)
{
CEGUI::WindowManager& winMgr = CEGUI::WindowManager::getSingleton();
if (winMgr.isWindowPresent(winName))
{
CEGUI::Window* win = winMgr.getWindow(winName);
win->setText((CEGUI::utf8*)winText.c_str());
}
}
which you could call as:
Code: Select all
gui_wrapper:setWinTextUTF8("Root/MainBgImage/TextBgImage/TextWindow", "大家好");
So that you don't have a conversion 'through' the binding. I can confirm that it works for Japanese and Korean at least.
HTH.
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the function works for Chinese too .
i add a a method setTextA to base class CEGUI::Window, it use a virtual interface to tanslate the code.
but... ... scriptkid
do you forget to use a transform funtion for ascToUTF8 ?
--------------------------------------------------------------------------------
void Gui::setWinTextUTF8(std::string winName, std::string winText)
{
CEGUI::WindowManager& winMgr = CEGUI::WindowManager::getSingleton();
if (winMgr.isWindowPresent(winName))
{
CEGUI::Window* win = winMgr.getWindow(winName);
--
CEGUI::String UtfText = (CEGUI::utf8*)ascToUtf8(winText.c_str());
--
win->setText(UtfText );
--
}
}
---------------------------------------------------------------------------------
i add a a method setTextA to base class CEGUI::Window, it use a virtual interface to tanslate the code.
but... ... scriptkid
do you forget to use a transform funtion for ascToUTF8 ?
--------------------------------------------------------------------------------
void Gui::setWinTextUTF8(std::string winName, std::string winText)
{
CEGUI::WindowManager& winMgr = CEGUI::WindowManager::getSingleton();
if (winMgr.isWindowPresent(winName))
{
CEGUI::Window* win = winMgr.getWindow(winName);
--
CEGUI::String UtfText = (CEGUI::utf8*)ascToUtf8(winText.c_str());
--
win->setText(UtfText );
--
}
}
---------------------------------------------------------------------------------
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