We have to use CEGUI0.7.2 and Ogre1.8 in our games. And the games are all in Android platform.
Ogre1.8 in Android platform uses Opengl ES2.0 to render, so every geometry needs shader to render!!!.
but the CEGUIOgreRenderer doesn't use any shader script.
I have done much works in CEGUIOgreRenderer for using shader, but all is fail!!!!
Who has done the same work? And can give me the CEGUIOgreRenderer using shader ?
Thanks very much!!!
CEGUI 0.7.2 + Ogre1.8 + Opengl ES2.0
Moderators: CEGUI MVP, CEGUI Team
Re: CEGUI 0.7.2 + Ogre1.8 + Opengl ES2.0
If you are using always using GLES you could use our new GLES renderer.
http://crayzedsgui.hg.sourceforge.net/h ... s/OpenGLES
You will likely have to port some smaller parts because there were API changes.
http://crayzedsgui.hg.sourceforge.net/h ... s/OpenGLES
You will likely have to port some smaller parts because there were API changes.
Re: CEGUI 0.7.2 + Ogre1.8 + Opengl ES2.0
where can I find the new CEGUIOgreRenderer ?
Does the new CEGUIOgreRenderer use shader ???
Thanks very much
Does the new CEGUIOgreRenderer use shader ???
Thanks very much
Re: CEGUI 0.7.2 + Ogre1.8 + Opengl ES2.0
http://crayzedsgui.hg.sourceforge.net/h ... s/OpenGLES
I have read OpenGLES render,but it uses opengles1.1, not uses opengles2.0, so it doesn't use shader to render!
can CEGUI use opengles2.0 to render ?
Who can give me some suggestion?
I have read OpenGLES render,but it uses opengles1.1, not uses opengles2.0, so it doesn't use shader to render!
can CEGUI use opengles2.0 to render ?
Who can give me some suggestion?
Re: CEGUI 0.7.2 + Ogre1.8 + Opengl ES2.0
AFAIK Ogre has something called Fixed Pipeline Emulation. Maybe you can look into that.
I recall people reporting CEGUI as working on Androids and iOS devices. I myself have no idea how that's done. I guess you will have to get your hands dirty to achieve this.
I recall people reporting CEGUI as working on Androids and iOS devices. I myself have no idea how that's done. I guess you will have to get your hands dirty to achieve this.
Re: CEGUI 0.7.2 + Ogre1.8 + Opengl ES2.0
I have to do it by myself! And can you give some information?
Re: CEGUI 0.7.2 + Ogre1.8 + Opengl ES2.0
finezwx wrote:I have to do it by myself! And can you give some information?
I am withholding that information and will take it to my grave.
Of course if I had any information I would have posted. I have none. I am also unsure what more do you expect. Nobody is going to do your dirty work.
Re: CEGUI 0.7.2 + Ogre1.8 + Opengl ES2.0
I'm very glad that the cegui window all show normaly!!!
I'll share my code later, and welcome every one to give me some suggestions !
I'll share my code later, and welcome every one to give me some suggestions !
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