Some Windows/Widgets just not being displayed at high load?
Posted: Wed Dec 07, 2005 11:41
I am using the CEGUI 0.41 source package, Ogre 1.0.5 with the standard 1.0.5 OgreGUIRenderer.
I am currently trying to render a window with 2 ScrollablePanes in it.
Each of these panes contains a number of dynamically created Drag&Drop slots (100-150 total) and each of the slots contains a DragContainer, which itself contains a DragItem (FrameWindow with 5-8 Widgets). (Like this)
Everything is working fine if the total number of Slots on the panes doesn't get above some threshold number. Above that, additonal slots and their content don't get displayed anymore, although the log lists their creation. Even the scrollbars on the ScrollablePanes become invisible, but still function normally.
If I reduce the number of widgets on the DragItems, I can create more Slots with DragItems before things start to disappear,
the total number of CEGUI::Windows in the system at that point is about 5800.
Neither Ogre.log nor CEGUI.log report any errors.
What is going on here?
I am currently trying to render a window with 2 ScrollablePanes in it.
Each of these panes contains a number of dynamically created Drag&Drop slots (100-150 total) and each of the slots contains a DragContainer, which itself contains a DragItem (FrameWindow with 5-8 Widgets). (Like this)
Everything is working fine if the total number of Slots on the panes doesn't get above some threshold number. Above that, additonal slots and their content don't get displayed anymore, although the log lists their creation. Even the scrollbars on the ScrollablePanes become invisible, but still function normally.
If I reduce the number of widgets on the DragItems, I can create more Slots with DragItems before things start to disappear,
the total number of CEGUI::Windows in the system at that point is about 5800.
Neither Ogre.log nor CEGUI.log report any errors.
What is going on here?