Memory leak or smthg else

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quard
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Memory leak or smthg else

Postby quard » Thu Apr 27, 2006 09:48

Hello, I post some day ago about my problem, but nobody answered it :(
I tryed to find what is error is and all that I found is - "Request to deallocate RAM that was never allocated" This is report from MMGR (Memory Manager http://www.fluidstudios.com/ )

I found on forum topic with the same problem ( solution was to change compiling with MultiTheaded DLLs), but I did't get good results :( I checked all my code, tryed to check CEGUI sorces, but nothing seems strange.

Can anyone help me? I must do my semestry work in my university for one month, and I have a lot of thing to do with my project!

MacMan45
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Postby MacMan45 » Thu Apr 27, 2006 09:53

i'm sorry i have no idea about the problem, but it might help if you could post up your log & tell us how you are using the library (OGRE, OpenGL, DirectX?)

Can you replicate the problem in a small sample application?

Post whatever you can & when i get a chance i'll try & help :)

quard
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Joined: Mon Apr 24, 2006 17:25
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Postby quard » Fri Apr 28, 2006 08:25

MacMan45
Well, I compiled sample's and they're works fine! But then I use code from SimpleWindow, program crashes. In CEGUi log nothing seems bad.

I use HgeRenderer with my small modification for using in latest CEGUI, but I did't change base functions and code. I think the reason, why I have errors is that I compile appication with differents compiler flags, but i check it with samples and did't find anything strange.

I can send you my test application if you want :)

MacMan45
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Postby MacMan45 » Sat Apr 29, 2006 12:25

if you can send us a link with it (PM or post here for others to help too), i'll give it a look over. :)


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