Hi,
I am encoutering a problem with this function call. If I use the createTexture function to load a 8 bits alpha mask texture to display it onto a staticImage object, Ogre engine blending procedure get screwed up!
Is it possible that there is a memory leak or something when loading a 8 bits tga texture?
I am able to load and display the 8 bits image properly onto the staticImage, but my ogre material wont take care of the 8 bit alpha mask after the createTexture call.
See this link Ogre Forum.
Renderer::createTexture Ogre 8 bits blending problem
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