Adding vertices to appendGeometry()
Posted: Wed Oct 28, 2009 23:41
When ImageSet:: draw() calls appendGeometry, it pass six vertices. The last 2 being the diagonal vertex. Is there a particular reason why we pass 6 vertex instead of 4. My system will be using quad so the last 2 vertices seems redundant. Am I safe to just ignore the last 2 vertices?
Also, correct me if I'm wrong, this looks like the only place appendGeometry getting called, meaning the only place vertices are added.
Also, correct me if I'm wrong, this looks like the only place appendGeometry getting called, meaning the only place vertices are added.