CEGUI 0.7.2 + Ogre1.8 + Opengl ES2.0

For help with anything that CEGUI doesn't offer straight out-of-the-box, e.g.:
- Implementation of new features, such as new Core classes, widgets, WindowRenderers, etc. ...
- Modification of any existing features for specific purposes
- Integration of CEGUI in new engines or frameworks and writing of new plugins (Renderer, Parser, ...) or modules

Moderators: CEGUI MVP, CEGUI Team

finezwx
Just popping in
Just popping in
Posts: 13
Joined: Fri May 23, 2008 02:20

CEGUI 0.7.2 + Ogre1.8 + Opengl ES2.0

Postby finezwx » Sat Dec 17, 2011 03:36

We have to use CEGUI0.7.2 and Ogre1.8 in our games. And the games are all in Android platform.
Ogre1.8 in Android platform uses Opengl ES2.0 to render, so every geometry needs shader to render!!!.
but the CEGUIOgreRenderer doesn't use any shader script.
I have done much works in CEGUIOgreRenderer for using shader, but all is fail!!!!

Who has done the same work? And can give me the CEGUIOgreRenderer using shader ?


Thanks very much!!!

User avatar
Kulik
CEGUI Team
Posts: 1382
Joined: Mon Jul 26, 2010 18:47
Location: Czech Republic
Contact:

Re: CEGUI 0.7.2 + Ogre1.8 + Opengl ES2.0

Postby Kulik » Sat Dec 17, 2011 08:41

If you are using always using GLES you could use our new GLES renderer.

http://crayzedsgui.hg.sourceforge.net/h ... s/OpenGLES

You will likely have to port some smaller parts because there were API changes.

finezwx
Just popping in
Just popping in
Posts: 13
Joined: Fri May 23, 2008 02:20

Re: CEGUI 0.7.2 + Ogre1.8 + Opengl ES2.0

Postby finezwx » Sat Dec 17, 2011 09:35

where can I find the new CEGUIOgreRenderer ?
Does the new CEGUIOgreRenderer use shader ???

Thanks very much

finezwx
Just popping in
Just popping in
Posts: 13
Joined: Fri May 23, 2008 02:20

Re: CEGUI 0.7.2 + Ogre1.8 + Opengl ES2.0

Postby finezwx » Mon Dec 19, 2011 03:21

http://crayzedsgui.hg.sourceforge.net/h ... s/OpenGLES
I have read OpenGLES render,but it uses opengles1.1, not uses opengles2.0, so it doesn't use shader to render!

can CEGUI use opengles2.0 to render ?
Who can give me some suggestion?

User avatar
Kulik
CEGUI Team
Posts: 1382
Joined: Mon Jul 26, 2010 18:47
Location: Czech Republic
Contact:

Re: CEGUI 0.7.2 + Ogre1.8 + Opengl ES2.0

Postby Kulik » Mon Dec 19, 2011 10:52

AFAIK Ogre has something called Fixed Pipeline Emulation. Maybe you can look into that.

I recall people reporting CEGUI as working on Androids and iOS devices. I myself have no idea how that's done. I guess you will have to get your hands dirty to achieve this.

finezwx
Just popping in
Just popping in
Posts: 13
Joined: Fri May 23, 2008 02:20

Re: CEGUI 0.7.2 + Ogre1.8 + Opengl ES2.0

Postby finezwx » Wed Dec 21, 2011 13:19

I have to do it by myself! And can you give some information?

User avatar
Kulik
CEGUI Team
Posts: 1382
Joined: Mon Jul 26, 2010 18:47
Location: Czech Republic
Contact:

Re: CEGUI 0.7.2 + Ogre1.8 + Opengl ES2.0

Postby Kulik » Wed Dec 21, 2011 16:06

finezwx wrote:I have to do it by myself! And can you give some information?


I am withholding that information and will take it to my grave. :rofl:

Of course if I had any information I would have posted. I have none. I am also unsure what more do you expect. Nobody is going to do your dirty work.

finezwx
Just popping in
Just popping in
Posts: 13
Joined: Fri May 23, 2008 02:20

Re: CEGUI 0.7.2 + Ogre1.8 + Opengl ES2.0

Postby finezwx » Fri Dec 23, 2011 11:48

I'm very glad that the cegui window all show normaly!!!
I'll share my code later, and welcome every one to give me some suggestions !


Return to “Modifications / Integrations / Customisations”

Who is online

Users browsing this forum: No registered users and 7 guests