Hi!
Correct me if I am wrong, but every text based item has it's own quad for each letter.
Wouldn't it be more effecient to be able to lock it and group them together to a big texture on a big quad. Ive noticed a great performance drop when using large amount of text.
Locking and grouping quads together (text based items)
Moderators: CEGUI MVP, CEGUI Team
Re: Locking and grouping quads together (text based items)
tx wrote:Hi!
Correct me if I am wrong, but every text based item has it's own quad for each letter.
Wouldn't it be more effecient to be able to lock it and group them together to a big texture on a big quad. Ive noticed a great performance drop when using large amount of text.
You could optimize this in renderer's side by grouping all the quads using same texture together and then issuing only a single rendering command for your 3D-rendered api of choice. Especially with the D3D9 the overhead of issuing DrawPrimitive()-comman d is huge.
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