Luabinding
Posted: Sat Sep 04, 2004 18:24
Hi,
Technically your project already depends upon boost, since it is referenced in one of the public cegui headers, although I have a strong desire to fix that at some point in the future.
The Lua module is completely optional, it also supports various options for passing in your own Lua_state and also for specifying who initialises the luabind stuff. So basically, you should have nothing to worry about
CE.
Technically your project already depends upon boost, since it is referenced in one of the public cegui headers, although I have a strong desire to fix that at some point in the future.
The Lua module is completely optional, it also supports various options for passing in your own Lua_state and also for specifying who initialises the luabind stuff. So basically, you should have nothing to worry about
CE.