Hi,
I noticed that the FrameComponent does tiling (if you set <HorzFormat type="Stretched" /> and <VertFormat type="Stretched" />) only for the background image.
This is very restricting to skin designers. Often we want some kind of repeating pattern on a button or a window's frame, not only for the background but also for the left, right, top and bottom edges. In it's current version, CEGUI does a stretch operation for all edges, no matter what formatting you choose. As a result, you can only use images or edges that don't contain much visible detail on the one axis, because it would just look blurred when stretched.
I know that this would be an easy thing to add, since it is also possible for the background image, but I'm not very familiar with CEGUI yet.
David
FrameComponent tiling not only for background
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Indeed, you are correct in regards to that behavior. Frustrating, isn't it? While I wish I could say there was a simple property/setting that could help you out, I know of no such thing.
However, the link I'll give you here provides a solution to this problem as well as another that you may not even be aware of yet =p The downside ( or, if you like, the upside ) is that it'll take you a little deeper into manipulating the looknfeel file.
http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2146
Have at it. Bump that topic with questions if you like, or post here
However, the link I'll give you here provides a solution to this problem as well as another that you may not even be aware of yet =p The downside ( or, if you like, the upside ) is that it'll take you a little deeper into manipulating the looknfeel file.
http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2146
Have at it. Bump that topic with questions if you like, or post here

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