I have Ogre 1.10.8 with CEGUI 0.8.7 compiled and I am getting this error when running the DX11 Renderer:
Exception thrown at 0x00007FFE1BB59E08 in spacegam1_Debug.exe: Microsoft C++ exception: Ogre::D3D11RenderingAPIException at memory location 0x000000A6238FAEE0.
Ogre: High-level program '__cegui_internal_ps__' is not supported: Cannot compile D3D11 high-level shader __cegui_internal_ps__ Errors:
(1,145-169): error X3523: DX9-style intrinsics are disabled when not in dx9 compatibility mode.
Is this a bug in the CEGUI shader code?
DX11 with Ogre3d Error
Moderators: CEGUI MVP, CEGUI Team
Re: DX11 with Ogre3d Error
Yes could be, have you tried with the latest v0-8 version from the repository?
CrazyEddie: "I don't like GUIs"
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Re: DX11 with Ogre3d Error
Unfortunately, CEGUIMain.dll was crashing with the latest build on branch 0.8 I did on my framework and I can't find any issues with mismatched dll's. It's a chore to clean/compile on my computer too, so I cant test to see if it was fixed. This was with revision: 6657
I'm just using the 0.8.7 release for now which doesn't work with ogre1.1.8Dx11 (for me). It would be nice if someone else could confirm.
I'm just using the 0.8.7 release for now which doesn't work with ogre1.1.8Dx11 (for me). It would be nice if someone else could confirm.
Re: DX11 with Ogre3d Error
@mjbourquin, I recently fixed the shaders on the default branch while integrating support for OGRE 2.1. I don't presently have an OGRE 1.10 environment, but it'd be interesting to know if the default branch works for DX11 for you if you could try.
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