Ember is a 3d client for the Worldforge system. It uses Ogre for its 3d display and of course CEGUI for its gui. It's entirely licensed under the GPL (both code and media). It's available for both Linux and Windows.
We've been using CEGUI for some time, I think the first version of CEGUI we used was 0.1.0. It's been really nice to see how the library matured and gained features, while at the same time retaining its speed and clarity, both in the code and the documentation. It's been a real pleasure to work with throughout.
We use a modified WindowsLook theme, with almost all GUI code written in Lua.
The main site of the client can be found here.
Here are some screen shots:
More screenshots here.
We're of course always interested in new developers wanting to help out. The code base is very mature and constantly being developed, so if you want to help out feel free to contact me.
Ember
Moderators: CEGUI MVP, CEGUI Team
- ErikHjortsberg
- Not too shy to talk
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- Joined: Sun Jan 23, 2005 12:45
- Location: Sweden
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- CrazyEddie
- CEGUI Project Lead
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- ErikHjortsberg
- Not too shy to talk
- Posts: 26
- Joined: Sun Jan 23, 2005 12:45
- Location: Sweden
- Contact:
morg wrote:It looks amazing!
The trees and the character are really nice. Can you tell me more about that character? I'm working on my own 3D engine and I'm thinking of rewriting the character animation system to support other file formats, I'd appreciate any link or information you can provide me.
Thanks. I'm using Ogre so it's Ogre's internal mesh system. I then use a separate system for defining models, where you can combine different meshes and define different parts and so on. However, all of our assets are GPL, so you can get the source media yourself and look. You can browse the repository here: http://purple.worldforge.org/repositories/svn and get information on how to pull down the whole svn tree to your own box here: http://worldforge.org/media/documents/media_faq
It's 3Gb+ large though.
Ember, a client for the Worldforge system.
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