WW1 flight sim project - announcement and looking for help
Posted: Sun Oct 18, 2009 20:04
Hi,
we've been working on a free (probably to be open source when done) WW1 flight sim. See a menu screenshot below, or if you'd prefer to see the game, check http://tinyurl.com/flyingsamurai (includes video).
We are working on a rather tight schedule, and would like to inquire whether anybody would be willing to help us with either skinning/falagard or menu design (ie background and some skin). None of us has any previous CEGUI experience and we probably won't have enough time to learn falagard to skin it properly before the project is due (April). So if anybody feels like (s)he'd like to do it for some reason (especially the falagard thing, we'd need combos, buttons, static texts, lists, editboxes; but a good designer is always welcome), we'll try to help as much as we can. We're just trying to be straight with you, not to be arrogant any help is appreciated.
Also, as for our experiences with cegui, there are some quirks (refilling a combo and selecting an item programmatically doesn't generate an selected/accepted event afaik(grrr!), combo box size not specifyiable in the editor (both the text box part and the drop down part, not sure whether it's the editor or CEGUI, menu is (programming-wise) simply not a priority right now ) , lack of horizontal/vertical variations (for a mature project, well...), simply put, it doesn't work out of the box, but we're obviously happy we can use it and are grateful somebody is working on it
thanks and keep up the work, Jan / Flying Samurai project
we've been working on a free (probably to be open source when done) WW1 flight sim. See a menu screenshot below, or if you'd prefer to see the game, check http://tinyurl.com/flyingsamurai (includes video).
We are working on a rather tight schedule, and would like to inquire whether anybody would be willing to help us with either skinning/falagard or menu design (ie background and some skin). None of us has any previous CEGUI experience and we probably won't have enough time to learn falagard to skin it properly before the project is due (April). So if anybody feels like (s)he'd like to do it for some reason (especially the falagard thing, we'd need combos, buttons, static texts, lists, editboxes; but a good designer is always welcome), we'll try to help as much as we can. We're just trying to be straight with you, not to be arrogant any help is appreciated.
Also, as for our experiences with cegui, there are some quirks (refilling a combo and selecting an item programmatically doesn't generate an selected/accepted event afaik(grrr!), combo box size not specifyiable in the editor (both the text box part and the drop down part, not sure whether it's the editor or CEGUI, menu is (programming-wise) simply not a priority right now ) , lack of horizontal/vertical variations (for a mature project, well...), simply put, it doesn't work out of the box, but we're obviously happy we can use it and are grateful somebody is working on it
thanks and keep up the work, Jan / Flying Samurai project