Moving the OGRE renderer
Moderators: CEGUI MVP, CEGUI Team
Moving the OGRE renderer
CE,
There has been some discussion between the OGRE developers to whether it would be best to move the CEGUI OGRE renderer into the OGRE code base. This is mainly due to the fact that you need to compile OGRE and install, compile CEGUI and install and finally re-compile OGRE and install.
I just wanted to check to see if you had any objections to this.
There has been some discussion between the OGRE developers to whether it would be best to move the CEGUI OGRE renderer into the OGRE code base. This is mainly due to the fact that you need to compile OGRE and install, compile CEGUI and install and finally re-compile OGRE and install.
I just wanted to check to see if you had any objections to this.
- CrazyEddie
- CEGUI Project Lead
- Posts: 6760
- Joined: Wed Jan 12, 2005 12:06
- Location: England
- Contact:
Re: Moving the OGRE renderer
No, I have no objections.
Are we talking about a copy of, or a total transplant? A total transplant would be easier to manage since otherwise we end up in a situation where we get two different versions of the same thing.
Also, would the time frame for this be for Ogre 1.0 / CEGUI 0.2.0, or are we talking about somewhere down the road?
CE.
Are we talking about a copy of, or a total transplant? A total transplant would be easier to manage since otherwise we end up in a situation where we get two different versions of the same thing.
Also, would the time frame for this be for Ogre 1.0 / CEGUI 0.2.0, or are we talking about somewhere down the road?
CE.
Re: Moving the OGRE renderer
I'm talking about a complete transplant since there's no point maintaining two copies of the same source. I'd like to do this before we release OGRE 1.0 so I was planning to do it on the weekend. How does this match up with your 0.2.0 release schedule?
- CrazyEddie
- CEGUI Project Lead
- Posts: 6760
- Joined: Wed Jan 12, 2005 12:06
- Location: England
- Contact:
Re: Moving the OGRE renderer
Yep the weekend is fine.
I had intended releasing 0.2.0 at the weekend, but the basic idea is for this release to contain all changes needed to properly support Ogre 1.0; the work on the resource groups I did today and moving the renderer module over to the Ogre code base would both fit in this category - so the following weekend (~19th Feb) would do fine for the 0.2.0 release.
CE.
I had intended releasing 0.2.0 at the weekend, but the basic idea is for this release to contain all changes needed to properly support Ogre 1.0; the work on the resource groups I did today and moving the renderer module over to the Ogre code base would both fit in this category - so the following weekend (~19th Feb) would do fine for the 0.2.0 release.
CE.
Re: Moving the OGRE renderer
Ok the OGRE renderer has been removed on the release-0_2_0 branch.
CE: Do you want write access to the OGRE CEGUI renderer in OGRE CVS just in case you want to make changes?
CE: Do you want write access to the OGRE CEGUI renderer in OGRE CVS just in case you want to make changes?
- CrazyEddie
- CEGUI Project Lead
- Posts: 6760
- Joined: Wed Jan 12, 2005 12:06
- Location: England
- Contact:
Re: Moving the OGRE renderer
_mental_ wrote:
CE: Do you want write access to the OGRE CEGUI renderer in OGRE CVS just in case you want to make changes?
That would be great, as it would save you guys a lot of messing around with patches and the like; although I can do that if needed
CE.
- Mistaril
- Not too shy to talk
- Posts: 24
- Joined: Wed Jan 12, 2005 12:06
- Location: Helsinki, Finland
- Contact:
Re: Moving the OGRE renderer
I'm all for this. ShortHike is currently in a limbo as I'm waiting for both 1.0.0 final and 0.2.0 to get released. Currently there isn't a working combination of OGRE 1.0.0 and CEGUI released, if you want to stay away from CVS. This should decouple the releases for both of them making it easier to stay updated on both.
Thanks guys for such a great project!
Edit: Actually, where can I find a version of the OgreGUIRenderer at the moment? I was unable to locate it in Ogre CVS?
Thanks guys for such a great project!
Edit: Actually, where can I find a version of the OgreGUIRenderer at the moment? I was unable to locate it in Ogre CVS?
Kai Backman, programmer
ShortHike.com, Space Settlement Simulation Guild
ShortHike.com, Space Settlement Simulation Guild
Re: Moving the OGRE renderer
CE, I'll get that setup tonight then. This will also give you read access to the rest of developer CVS so you won't have to wait for changes to propagate to anonymous.
Mistaril, its currently in Samples/Common/CEGUIRenderer.
Mistaril, its currently in Samples/Common/CEGUIRenderer.
- CrazyEddie
- CEGUI Project Lead
- Posts: 6760
- Joined: Wed Jan 12, 2005 12:06
- Location: England
- Contact:
Re: Moving the OGRE renderer
Mistaril wrote:
I'm all for this. ShortHike is currently in a limbo as I'm waiting for both 1.0.0 final and 0.2.0 to get released.
No more changes are planned in the release-0_2_0 branch except updates to the auxiliary files and updating the OS X build. With any good fortune I should be able to get 0.2.0 out late this week, or more likely, at the weekend.
_mental_ wrote:
CE, I'll get that setup tonight then. This will also give you read access to the rest of developer CVS so you won't have to wait for changes to propagate to anonymous.
Cool, thanks. Have a on me.
CE
- Exsortis
- CEGUI Team (Retired)
- Posts: 42
- Joined: Mon Feb 07, 2005 17:13
- Location: Palmdale, CA
- Contact:
Re: Moving the OGRE renderer
CrazyEddie wrote:
No more changes are planned in the release-0_2_0 branch except updates to the auxiliary files and updating the OS X build. With any good fortune I should be able to get 0.2.0 out late this week, or more likely, at the weekend.
Just committed OS X changes on release-0_2_0 branch:
- added OpenGL renderer
- removed Ogre renderer
- added a couple of recently-added files to the project
-E
Re: Moving the OGRE renderer
CE, you have now got write access to Samples/Common/CEGUIRenderer.
- CrazyEddie
- CEGUI Project Lead
- Posts: 6760
- Joined: Wed Jan 12, 2005 12:06
- Location: England
- Contact:
Re: Moving the OGRE renderer
Thanks
- CrazyEddie
- CEGUI Project Lead
- Posts: 6760
- Joined: Wed Jan 12, 2005 12:06
- Location: England
- Contact:
Re: Moving the OGRE renderer
Exsortis wrote:
Just committed OS X changes on release-0_2_0 branch:
- added OpenGL renderer
- removed Ogre renderer
- added a couple of recently-added files to the project
-E
Cool. I'll get things underway for the 0.2.0 release packages tomorrow probably, and should be able to get them out for download by Friday.
CE.
- Mistaril
- Not too shy to talk
- Posts: 24
- Joined: Wed Jan 12, 2005 12:06
- Location: Helsinki, Finland
- Contact:
Re: Moving the OGRE renderer
Thanks guys! Great work as usual.
Kai Backman, programmer
ShortHike.com, Space Settlement Simulation Guild
ShortHike.com, Space Settlement Simulation Guild
- Exsortis
- CEGUI Team (Retired)
- Posts: 42
- Joined: Mon Feb 07, 2005 17:13
- Location: Palmdale, CA
- Contact:
Re: Moving the OGRE renderer
_mental_ wrote:
Mistaril, its currently in Samples/Common/CEGUIRenderer.
It's not showing up in either the Azathoth branch or HEAD. SF's viewcvs shows that they're in the Attic.
-E
EDIT: Bah! I just noticed the v1-0 branch.
Return to “CEGUI Library Development Discussion”
Who is online
Users browsing this forum: No registered users and 5 guests