API breaking consistency fixes intended for CEGUI 0.8.0

Discussion regarding the development of CEGUI itself - as opposed to questions about CEGUI usage that should be in the help forums.

Moderators: CEGUI MVP, CEGUI Team

Jamarr
CEGUI MVP
CEGUI MVP
Posts: 812
Joined: Tue Jun 03, 2008 23:59
Location: USA

Re: API breaking consistency fixes intended for CEGUI 0.8.0

Postby Jamarr » Tue Nov 02, 2010 19:16

I do not agree with unifying being equivalent to bastardizing; it has such negative connotations and implies unification as being hackish. Would it require work to unify the schemes, such that the skin (eg: the imagery) and font need to be uniform - of course. You would certainly have to make some compromises, but such is the case when unifying anything. However it would also simplify maintenance (imo), allow for easier skinning, and allow easy extension / adding of widgets to all default schemes. If that is too difficult / time consuming, it can always be broken down into steps / pieces - we not rewriting the system, merely extending it.

I wonder how users currently manage multiple skins and widgets? And do they generally try to create vastly different widget-architectures (eg looknfeel) or do they generally favor using the same architecture, with a different skin (eg imagery)? I would imagine the effort / cost of having different architectures is far too great, and thus rare; this is generally left to the modding communities. It is far easier to paint something, than it is to re-architect. So even if you do not want to unify the imagery for the default-schemes, it may still be beneficial to extend the current system as previously outlined to allow it. It may also open up the door for users to contribute additional skins for some of the default schemes.
If somebody helps you by replying to your thread, upvote him/her as a thanks! Make sure to include your CEGUI.log and everything you tried when posting! And remember that we are not magicians!

User avatar
CrazyEddie
CEGUI Project Lead
Posts: 6760
Joined: Wed Jan 12, 2005 12:06
Location: England
Contact:

Re: API breaking consistency fixes intended for CEGUI 0.8.0

Postby CrazyEddie » Sun Nov 21, 2010 10:03

Ok, to update here a little...

It is our intention to issue a 0.8.0 release this coming January. Yes, that was quick! However, it will not contain all the stuff discussed for that release :( This is not actually bad news though. Basically, we want to move away from the existing situation with having three build systems to maintain, and so will be switching to CMake as soon as possible, and this requires a release a bit more substantial than a stable 'patch' release, so 0.8.0 gets moved forwards.

What this means for the things being discussed here is that some will go into 0.8.0 and others will get bumped to 0.9.0 (or other future releases). Basically, since the move to time based patch releases, I feel less restricted by all things feature based, and am quite happy to make 0.x.0 releases more often as our needs dictate.

Also, be aware that since cegui_mk2/trunk has now become our main focus, the code in there is going to break, and any guys using it would be advised to either side-step to cegui_mk2/branches/v0-7 if possible, or be prepared to make lots of fixes to your code over the coming weeks :D

CE.

User avatar
Mikademus
CEGUI MVP
CEGUI MVP
Posts: 130
Joined: Wed Mar 18, 2009 19:14

Re: API breaking consistency fixes intended for CEGUI 0.8.0

Postby Mikademus » Wed Dec 22, 2010 14:56

I think the contents of this thread (Just went looney with "MouseEnter" and "MouseLeave"...) perhaps should be mentioned here since it involved backward-breaking fixes intended for the 0.8 branch.

CrazyEddie wrote:
Jamarr wrote:I have to agree with emarcotte in that you should try to automate bindings; preferably by generating them from the original source. That said, with v0.7 recently released and already including some non-backwards compatible changes it might be a good idea to go ahead and clean up the consistency issues between the variable and string-literal names.

This is actually a really hard call ;) I don't think it's something we can contemplate in the v0-7 branch as it's supposed to be API stable, so that makes it a trunk 0.8.0 type of a change.

In general we've been reasonably well behaved as far as trying to maintain backwards compatibility with scripts and xml data files, though obviously I'm not going to say that 100% compatibility has been maintained. I mention scripts and data files because in making this change I'd want to change the strings to match the symbols rather than the 'easy' option of doing it the other way around.

There are other places that need to be sorted out too. One that comes to mind is the misspelling of caret as carat.

I think if we could gather all these inconsistencies and errors together somewhere to be collected and discussed, it would then be possible to get those changes in for the 0.8.0 release in one go and we can move to a more consistent and stable API.

CE

uelkfr
Not too shy to talk
Not too shy to talk
Posts: 34
Joined: Tue Dec 14, 2010 16:57

Re: API breaking consistency fixes intended for CEGUI 0.8.0

Postby uelkfr » Sun Dec 26, 2010 08:11

Small note:

Code: Select all

#ifndef _CEGUIImageset_xmlHandler_h_
#define _CEGUIImageset_xmlHandler_h_

#include "CEGUIXMLHandler.h"
#include "CEGUIString.h"

...

    //! Return reference to the created Imageset object.
    Imageset& getObject() const;


Need to add #include "CEGUIImageset.h" or predefine class Imageset.
Currently is looks like this CEGUIXMLHandler.h -> CEGUIBase.h -> CEGUIForwardRefs.h -> class Imageset;
helper to newbies

"i help you, dear newbie
but nobody helps me!"

User avatar
Kulik
CEGUI Team
Posts: 1382
Joined: Mon Jul 26, 2010 18:47
Location: Czech Republic
Contact:

Re: API breaking consistency fixes intended for CEGUI 0.8.0

Postby Kulik » Sun Dec 26, 2010 10:29

uelkfr: I don't get what you mean, Imageset gets forward declared in the CEGUIForwardRefs.h.

Hanmac
Just popping in
Just popping in
Posts: 7
Joined: Thu Jul 07, 2011 19:45

Re: API breaking consistency fixes intended for CEGUI 0.8.0

Postby Hanmac » Wed Jul 13, 2011 18:27

and the ImageManager has no iterator for the images and the types
same there with the RendererEffectManager or other manager wich has add<T>
i need a function wich returns a list of types

PS: the binding would only work with 0.7.5 to make it work with 0.8 i need very more work


Return to “CEGUI Library Development Discussion”

Who is online

Users browsing this forum: No registered users and 3 guests