Customization of GUI Appearance
Posted: Thu May 13, 2004 03:06
I've noticed in your previous version of the GUI that it uses a single .tga file to define the look of the various borders, corners, buttons, etc. for the GUI. Although I haven't delved deep into your GUI code, was it possible to specify different configuration files for each control?
Does Mk2 plan to support appearance customization on a per control basis?
Is it possible to use a different background texture for a particular window, for example?
I'd like to use your GUI system for an RPG game, and to make things look decent, there are usually requirements for different customized windows appearances. Here are some screenshots of a game I've been playing for the last few days called Guild Wars. I am sure that your GUI system could handle the same GUI that Guild Wars has from a feature perspective, (with the exception perhaps of drag and drop?) but from a artistic perspective, does your GUI system have the ability to be customized enough to produce something like this?
http://www.larabie.net/jet/GuildWars1.jpg
http://www.larabie.net/jet/GuildWars2.jpg
http://www.larabie.net/jet/GuildWars3.jpg
Needless to say, I'm very excited about your GUI. I've used a very good game GUI system in the past using a commercial game engine, but even it lacked some of your features such highlighting and selecting text, allowing copy/paste, and create list box controls. It did have pretty good customization of controls, and a WYSIWYG editor though. Each control could specify a configuration file that contained its look and feel. The configuration file was somewhat similar to yours. Each dialog was also a seperate configuration file that was used for layout of the controls, and therefore it was easy to modify the appearance without having to do it in code.
Just curious if you have any plans to support these sort of features.
Thanks, and keep up the great work!
Clay
Does Mk2 plan to support appearance customization on a per control basis?
Is it possible to use a different background texture for a particular window, for example?
I'd like to use your GUI system for an RPG game, and to make things look decent, there are usually requirements for different customized windows appearances. Here are some screenshots of a game I've been playing for the last few days called Guild Wars. I am sure that your GUI system could handle the same GUI that Guild Wars has from a feature perspective, (with the exception perhaps of drag and drop?) but from a artistic perspective, does your GUI system have the ability to be customized enough to produce something like this?
http://www.larabie.net/jet/GuildWars1.jpg
http://www.larabie.net/jet/GuildWars2.jpg
http://www.larabie.net/jet/GuildWars3.jpg
Needless to say, I'm very excited about your GUI. I've used a very good game GUI system in the past using a commercial game engine, but even it lacked some of your features such highlighting and selecting text, allowing copy/paste, and create list box controls. It did have pretty good customization of controls, and a WYSIWYG editor though. Each control could specify a configuration file that contained its look and feel. The configuration file was somewhat similar to yours. Each dialog was also a seperate configuration file that was used for layout of the controls, and therefore it was easy to modify the appearance without having to do it in code.
Just curious if you have any plans to support these sort of features.
Thanks, and keep up the great work!
Clay