[CELayoutEditor] Detailed Build Steps for VS2003-5 (V1.5c)
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- fjeronimo
- CEGUI Tools Developer (Retired)
- Posts: 59
- Joined: Tue Sep 11, 2007 16:57
- Location: Lisbon, Portugal
- Contact:
Another very small update.
Frederico Jerónimo
Ignite Games - http://www.ignite-games.com
Ignite Games Institutional Site - http://we.ignite-games.com
Ignite Games - http://www.ignite-games.com
Ignite Games Institutional Site - http://we.ignite-games.com
I had quite a few problems with the about dialog despite wxUSE_ABOUTDLG being correctly defined to 1. However in the end the solution was quite easy: clean and then build the project. Probably a problem with precompiled headers not being properly updated.
The other problem I encountered was with a few compiler macros. I bypassed the problem by editing inc\pch.h such that
became
My compiler is Visual Studio 8 (2005) Standard.
Finally I modified the Build Events > Post-Build Event such that the Command Line field contained copy $(TargetPath) $(CEGUI)\bin /Y. This copies the Layout Editor binaries into Cegui's bin folder, where the up to date .dll are located. This is my personal preference, to have the Cegui .dll files in fewer locations, making it easier to always use the latest version available.
The other problem I encountered was with a few compiler macros. I bypassed the problem by editing inc\pch.h such that
Code: Select all
#ifndef _PCH_
#define _PCH_
// Generic includes
became
Code: Select all
#ifndef _PCH_
#define _PCH_
#define COMPILE_TODO(x)
#define COMPILE_FIXME(x)
#define COMPILE_HACK(x)
#define COMPILE_MINOR(x)
// Generic includes
My compiler is Visual Studio 8 (2005) Standard.
Finally I modified the Build Events > Post-Build Event such that the Command Line field contained copy $(TargetPath) $(CEGUI)\bin /Y. This copies the Layout Editor binaries into Cegui's bin folder, where the up to date .dll are located. This is my personal preference, to have the Cegui .dll files in fewer locations, making it easier to always use the latest version available.
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