Ogre/CEGui Help needed

For help with anything that CEGUI doesn't offer straight out-of-the-box, e.g.:
- Implementation of new features, such as new Core classes, widgets, WindowRenderers, etc. ...
- Modification of any existing features for specific purposes
- Integration of CEGUI in new engines or frameworks and writing of new plugins (Renderer, Parser, ...) or modules

Moderators: CEGUI MVP, CEGUI Team

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lem
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Ogre/CEGui Help needed

Postby lem » Fri Sep 03, 2004 21:58

Hi, dont kill me for asking stupid questions, but i´m noob regarding Ogre and CEGUI (which looks awesome, btw :D ).
I searched the forum and the website for examples or help, how top use the GUI with Ogre but can´t find any examples or help regarding this topics, also I only found binary Demos, which can´t answer my questions.
Can someone please give me a hint, where/how to look, or maybe just give an example how to integrate the GUI in Ogre?
Thanks alot for helping
Lem

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Nihilus
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Ogre/CEGui Help needed

Postby Nihilus » Fri Sep 03, 2004 22:36

There are a couple of threads in this forum about compiling with Ogre. The main trick seems to be setting _STLP_DEBUG in all of the Ogre Debug projects.

Demo8 is binary because the Scripting code isn't in CVS yet, but
Demo7 has the sources with it. Since it doesn't use the scripting code or XML layouts, it is somewhat out of date, but it is something to play with now to get your basic development environment working.

The sticky threads at the beginning of this forum are helpful for getting Demo 7 working, and you can search on specific problems and find answers to most of them.

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CrazyEddie
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Ogre/CEGui Help needed

Postby CrazyEddie » Sat Sep 04, 2004 07:14

Yep, Demo 7 is the way to go for now, although as Nihilus correctly states, this is getting very old now. Do read the sticky threads relating to this, as there's important information regarding some updates you have to do so that the demo will run under the newer CEGUI code base.

Oh, and you didn't state which OS and compiler you're using. So you may have a little more work to do by way of project files or makefiles, but so long as you're reasonably experienced with your development environment, this should not cause too much trouble. If you're running Linux, you'll also need to edit a couple of data files, and make a minor change to the demo code (change "Tahoma.ttf" to "tahoma.ttf").

CE.

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lem
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Ogre/CEGui Help needed

Postby lem » Sat Sep 04, 2004 10:01

Thx for the quick response :D

Sorry, didn´t looked exactly at demo7, Should have found the sources myself :roll: That´s exactly what I was looking for :)

@CE: I´m running on an "ordinary" Win32/VS7 , so there shouldn´t occur any problems.

Thx again for helping a stucked noob :wink:

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CrazyEddie
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Ogre/CEGui Help needed

Postby CrazyEddie » Sat Sep 25, 2004 19:07

I can't help with the boost issue, since I don't have access to a Mac, but I really, really hope that you manage to get over the problem as Mac support is the only major missing part at the moment.

If your forum registration does not go through (there seems to be an issue with some people getting the confirmation email via sourceforge), email me your required details and I'll put it through from here.

CE.

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RuprechtTheMonkeyBoy
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Ogre/CEGui Help needed

Postby RuprechtTheMonkeyBoy » Sun Sep 26, 2004 23:24

So, there may be hope yet. I'm going to try building boost from CVS HEAD and see how it goes. Will post my results later.


Good news! I have successfully built boost from CVS, and successfully built CEGUI and the Ogre renderer against it (and its dependencies).

I have also added the newly created CEGUI frameworks to my own project with some very basic initialization code, and it seems to work just fine.

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CrazyEddie
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Ogre/CEGui Help needed

Postby CrazyEddie » Mon Sep 27, 2004 08:47

Yay! That is great news :D

CE.


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