For help with general CEGUI usage: - Questions about the usage of CEGUI and its features, if not explained in the documentation. - Problems with the CMAKE configuration or problems occuring during the build process/compilation. - Errors or unexpected behaviour.
Oke, this is stupid ... I have no idea how to completly get rid of a window (or multiple). So far i never fell over this problem, but because my app uses CEGUI now in more than one Gamestate I would like to implent some kind of
Don't know if it's that you're searching for, but take a look at:
void CEGUI::WindowManager::destroyWindow( const String & window ) this destroys a window and AFAIK frees all the memory of it and its childs. If you only want to hide the windows to reuse them later, you can simply hide them by calling window->hide( );