Hello people.
I just wanted to say HI and tell you that we are using CEGUI in our project. We are a small indy team, we are developing the Argentum Online's sequel. Argentum Online is a South America MMORPG that we developed back in the year 2000. Argentum is very successful and massive in my country. In the year 2003 we released the source code of the project under GPL licence.
At the present we are working hard to release the first ALPHA of Argentum Online 2. We have already done a lot and we are very happy with what we have done.
You can see some screenshots of the game we are working on at:
http://ao2.3dgames.com.ar/foro/viewtopic.php?t=435
Finally, I want to say that you have done an excellent job with CEGUI!!!!
Argentum Online 2
Moderators: CEGUI MVP, CEGUI Team
Thanks for the warm welcome!
Taharez, at the present the snake is the only NPC. But we are planning to add many new characters like Orcs, Goblins, Ogres, Beholders, etc.
We are developing the basic technology upon which the game is going to be built later, this is the reason why there is not much to tell about the gaming experience yet.
Here is a video that I made a few days ago to show the progress, this video shows some cool features we added recently to our engine (real-time terrain deformation).
http://www.youtube.com/watch?v=vTXB-lxDQZI#GU5U2spHI_4
Taharez, at the present the snake is the only NPC. But we are planning to add many new characters like Orcs, Goblins, Ogres, Beholders, etc.
We are developing the basic technology upon which the game is going to be built later, this is the reason why there is not much to tell about the gaming experience yet.
Here is a video that I made a few days ago to show the progress, this video shows some cool features we added recently to our engine (real-time terrain deformation).
http://www.youtube.com/watch?v=vTXB-lxDQZI#GU5U2spHI_4
Cool! Looks like a nice interface for object manipulation, using hotkeys for scale/rotate/etc? The editor for the game I worked on during the spring had some similar features (http://www.youtube.com/watch?v=BbPvxw3rWlU), but it used a gui for scale/rotate/translate. A good editor is very nice to have when building maps
Hey Taharez, Netherforce's editor looks very well!!!! It seems that you did a great job! .
I also found another video of Netherforce at youtube, it's awesome. Is Netherforce based on Ogree engine? That soft brush for terrain deformation of your video looks amazing.
I'm about to begin to work in a new feature: the terrain texture blending. The basic idea is to have a brush and use it to paint the terrain. I wish something very close to what you have done. Did you implement this for Netherforce editor?.
In our editor the two transformations scale/rotateY are bound to the mouse. Once you select an object you can scale it with the mouse wheel, and if you hold pressed the left shift key and use the mouse's wheel you can rotate the object.
I also found another video of Netherforce at youtube, it's awesome. Is Netherforce based on Ogree engine? That soft brush for terrain deformation of your video looks amazing.
I'm about to begin to work in a new feature: the terrain texture blending. The basic idea is to have a brush and use it to paint the terrain. I wish something very close to what you have done. Did you implement this for Netherforce editor?.
In our editor the two transformations scale/rotateY are bound to the mouse. Once you select an object you can scale it with the mouse wheel, and if you hold pressed the left shift key and use the mouse's wheel you can rotate the object.
morg wrote:Hey Taharez, Netherforce's editor looks very well!!!! It seems that you did a great job! .
Thanks!
I also found another video of Netherforce at youtube, it's awesome. Is Netherforce based on Ogree engine? That soft brush for terrain deformation of your video looks amazing.
Yep, it's Ogre along with a few other libs, and a lot of our own code
I'm about to begin to work in a new feature: the terrain texture blending. The basic idea is to have a brush and use it to paint the terrain. I wish something very close to what you have done. Did you implement this for Netherforce editor?.
I didn't work on the editor directly, but we used the (heavily modified) Paging Landscape Scene Manager 2 for the terrain.
In our editor the two transformations scale/rotateY are bound to the mouse. Once you select an object you can scale it with the mouse wheel, and if you hold pressed the left shift key and use the mouse's wheel you can rotate the object.
Nice idea, I might steal that in the future
Hello, I've just uploaded a new video showing the latest features of our humble engine: real-time terrain painting, customizable fog ( can be set up by means of CEGUI) and a basic SNOW particle system.
http://www.youtube.com/watch?v=vThdarkmPHs
http://www.youtube.com/watch?v=vThdarkmPHs
- CrazyEddie
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Thanks Pompei2! I found great your interest for my work.
Regarding the source code, we are just two programmers working (part-time) on the project. I definitely want to release the source code so that more people can get involved in the project.
I'm probably going to release the code under GPL or LGPL at sourceforge, I'll let you know when this happen.
Regarding the source code, we are just two programmers working (part-time) on the project. I definitely want to release the source code so that more people can get involved in the project.
I'm probably going to release the code under GPL or LGPL at sourceforge, I'll let you know when this happen.
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