Note that I'm specifying my personal directories rather than generic directories. This allows me to more easily relay the information. Once the complete solution is found a nicer document will be presented.
Netbeans
Read the C/C++ Application Learning Trail to activate C/C++ within Netbeans. It contains links to download the latest version of Netbeans as well as all the necessary steps to activate the C/C++ module. You must be able to compile a simple "Hello World" or the "Welcome" project from "File > New Project > Samples > C/C++ > C/C++ > Welcome" within Netbeans before moving to the next step.
Create a project group
From the Netbeans menu: File > Project Group > New Group
Specify the Name: Cegui Dependencies
Select the "Free Group" option
Uncheck the option:
* Use currently Open Projects
Freeglut
SVN checkout into the directory: "C:\Programming\Libraries\freeglut"
https://freeglut.svn.sourceforge.net/sv ... t/freeglut
From the Netbeans menu: File > New Project > C/C++ > C/C++ Static Library
* Press the Next button until step 2. Project Name and Location
* Specify the Project Name: "freeglut_static"
* Specify the Project Location: "C:\Programming\Libraries\freeglut\netbeans"
Right click on "Header Files"
* Select "New Logical Folder" and name it "gl"
Right click on "gl"
* Select "Add existing item..."
* add every *.h from within
* "C:\Programming\Libraries\freeglut\include\gl"
* "C:\Programming\Libraries\freeglut\include\src"
Right click on "Source Files" and select "Add existing item..."
* add every *.c from within
* "C:\Programming\Libraries\freeglut\include\src"
Right click on "freeglut_static" and select "Properties..."
* Select the configuration: "Debug"
* Navigate to C/C++ > C Compiler > General
* Specify the Include Directories: "../../include"
* Specify the Preprocessor Definitions: "_DEBUG FREEGLUT_STATIC _WIN32 _LIB"
* Navigate to Archiver > General
* Specify the Output: "../../../../CEGUI/CEGUI_head_netbeans/dependencies/lib/libfreeglut_d.a"
Right click on "freeglut_static" and select "Properties..."
* Select the configuration: "Release"
* Navigate to C/C++ > C Compiler > General
* Specify the Include Directories: "../../include"
* Specify the Preprocessor Definitions: "NDEBUG FREEGLUT_STATIC _WIN32 _LIB"
* Navigate to Archiver > General
* Specify the Output: "../../../../CEGUI/CEGUI_head_netbeans/dependencies/lib/libfreeglut.a"
Freetype
Download Freetype
Extract into "C:\Programming\Libraries" resulting in "C:\Programming\Libraries\freetype-2.3.5"
Rename "freetype-2.3.5" to "freetype"
From the Netbeans menu: File > New Project > C/C++ > C/C++ Static Library
* Press the Next button until step 2. Project Name and Location
* Specify the Project Name: "freetype"
* Specify the Project Location: "C:\Programming\Libraries\freetype\netbeans"
Right click on "Header Files"
* Select "Add existing items from folders" and select "C:\Programming\Libraries\freetype\include"
Right click on ""
* Select "Add existing item..."
* add every *.h from within
* "C:\Programming\Libraries\freeglut\include\gl"
* "C:\Programming\Libraries\freeglut\include\src"
Right click on "Source Files" and select "Add existing item..."
* add the following items from the "C:\Programming\Libraries\freetype\src" directory
* autofit/autofit.c
* base/ftbase.c
* base /ftbitmap.c
* base/ftdebug.c
* base/ftgasp.c
* base/ftglyph.c
* base/ftinit.c
* base/ftstroke.c
* base/ftsystem.c
* bdf/bdf.c
* cache/ftcache.c
* cff/cff.c
* gzip/ftgzip.c
* lzw/ftlzw.c
* smooth/smooth.c
Right click on "Source Files"
* Select "New Logical Folder" and name it "FT_MODULES"
Right click on "FT_MODULES" and select "Add existing item..."
* add the following items from the "C:\Programming\Libraries\freetype\src" directory
* base/ftbbox.c
* base/ftmm.c
* base/ftpfr.c
* base/ftsynth.c
* base/fttype1.c
* base/ftwinfnt.c
* cid/type1cid.c
* pcf/pcf.c
* pfr/pfr.c
* psaux/psaux.c
* pshinter/pshinter.c
* psnames/psmodule.c
* raster/raster.c
* sfnt/sfnt.c
* truetype/truetype.c
* type1/type1.c
* type42/type42.c
* winfonts/winfnt.c
Right click on "freetype" and select "Properties..."
* Select the configuration: "Debug"
* Navigate to C/C++ > C Compiler > General
* Specify the Include Directories: "../../include"
* Specify the Preprocessor Definitions: "_DEBUG _WIN32 _LIB FT_DEBUG_LEVEL_ERROR FT_DEBUG_LEVEL_TRACE FT2_BUILD_LIBRARY"
* Navigate to Archiver > General
* Specify the Output: "../../../../CEGUI/CEGUI_head_netbeans/dependencies/lib/libfreetype_d.a"
Right click on "freetype" and select "Properties..."
* Select the configuration: "Release"
* Navigate to C/C++ > C Compiler > General
* Specify the Include Directories: "../../include"
* Specify the Preprocessor Definitions: "NDEBUG _WIN32 _LIB FT2_BUILD_LIBRARY"
* Navigate to Archiver > General
* Specify the Output: "../../../../CEGUI/CEGUI_head_netbeans/dependencies/lib/libfreetype.a"
PCRE
Download PCRE
Extract into "C:\Programming\Libraries\" resulting in "C:\Programming\Libraries\pcre-7.4"
rename "pcre-7.4" to "pcre"
Netbeans
* File > New Project > C/C++ > C/C++ Project From Existing Code
* Press the Next button until step 2. Build Tool
* Select the "Using a makefile generated by a 'configure' script" option
* Specify the Configure Script "C:\Programming\Libraries\pcre\configure"
* Press the Next button until step 3. Build Actions
* Specify the Working Directory "C:\Programming\Libraries\pcre"
* Press the Next button until step 4. Source Files
* Ensure that the currently specified folder is "C:\Programming\Libraries\pcre"
* Press the Next button until step 5. Code Assistance Configuration
* Add the "C:\Programming\Libraries\pcre" folder
* Press the Next button until step 6. Project Name and Location
* Specify the Project Name "pcre"
* Specify the Project Location "C:\Programming\Libraries\pcre\Netbeans"
* Let Netbeans finish parsing the project
* Right-click on the "pcre" project and select "Clean and Build"
The static library "libpcre.a" has been placed within "C:\Programming\Libraries\pcre\.libs"
copy "libpcre.a" to "C:\Programming\CEGUI\CEGUI_head_netbeans\dependencies\lib"
Todo: build a debug version
Lua
Download Lua
Extract into "C:\Programming\Libraries\" resulting in "C:\Programming\Libraries\lua-5.1.2"
rename "lua-5.1.2" to "lua"
Netbeans
From the Netbeans menu: File > New Project > C/C++ > C/C++ Static Library
* Press the Next button until step 2. Project Name and Location
* Specify the Project Name: "lua"
* Specify the Project Location: "C:\Programming\Libraries\lua\Netbeans"
Right click on "Header Files"
* Select "Add existing item..."
* add every *.h from within "C:\Programming\Libraries\lua\src"
Right click on "Source Files" and select "Add existing item..."
* add the following items from the "C:\Programming\Libraries\lua\src" directory
* lapi.c
* lauxlib.c
* lbaselib.c
* lcode.c
* ldblib.c
* ldebug.c
* ldo.c
* ldump.c
* lfunc.c
* lgc.c
* linit.c
* liolib.c
* llex.c
* lmathlib.c
* lmem.c
* loadlib.c
* lobject.c
* lopcodes.c
* loslib.c
* lparser.c
* lstate.c
* lstring.c
* lstrlib.c
* ltable.c
* ltablib.c
* ltm.c
* lundump.c
* lvm.c
* lzio.c
Right click on "lua" and select "Properties..."
* Select the configuration: "Debug"
* Navigate to C/C++ > C Compiler > General
* Specify the Include Directories: "../../src"
* Specify the Preprocessor Definitions: "_DEBUG _WIN32 _LIB LUA_BUILD_AS_DLL"
* Navigate to Archiver > General
* Specify the Output: "../../../../CEGUI/CEGUI_head_netbeans/dependencies/lib/liblua_d.a"
Right click on "freetype" and select "Properties..."
* Select the configuration: "Release"
* Navigate to C/C++ > C Compiler > General
* Specify the Include Directories: "../../src"
* Specify the Preprocessor Definitions: "NDEBUG _WIN32 _LIB LUA_BUILD_AS_DLL"
* Navigate to Archiver > General
* Specify the Output: "../../../../CEGUI/CEGUI_head_netbeans/dependencies/lib/liblua.a"
toLua++
Download toLua++
Not yet
Jpeglib
Download JpegLib
Extract into "C:\Programming\Libraries\" resulting in "C:\Programming\Libraries\jpeg-6b"
rename "jpeg-6b" to "jpeg"
Netbeans
* File > New Project > C/C++ > C/C++ Project From Existing Code
* Select the "Using a makefile generated by a 'configure' script" option
* Specify the Configure Script "C:\Programming\Libraries\jpeg\configure"
* Press the Next button until step 3. Build Actions
* Specify the Working Directory "C:\Programming\Libraries\jpeg"
* Press the Next button until step 4. Source Files
* Ensure that the currently specified folder is "C:\Programming\Libraries\jpeg"
* Press the Next button until step 5. Code Assistance Configuration
* Add the "C:\Programming\Libraries\jpeg" folder
* Press the Next button until step 6. Project Name and Location
* Specify the Project Name "Jpeg"
* Specify the Project Location "C:\Programming\Libraries\jpeg\Netbeans"
* Let Netbeans finish parsing the project
* Right-click on the "pcre" project and select "Clean and Build"
The static library "libjpeg.a" has been placed within "C:\Programming\Libraries\jpeg"
copy "libjpeg.a" to "C:\Programming\CEGUI\CEGUI_head_netbeans\dependencies\lib"
Todo: build a debug version
zlib
Download zlib
Extract into "C:\Programming\Libraries\" resulting in "C:\Programming\Libraries\zlib-1.2.3"
Rename "zlib-1.2.3" to "zlib"
Netbeans
* File > New Project > C/C++ > C/C++ Project From Existing Code
* Select the "Using a makefile generated by a 'configure' script" option
* Specify the Configure Script "C:\Programming\Libraries\zlib\configure"
* Press the Next button until step 3. Build Actions
* Specify the Working Directory "C:\Programming\Libraries\zlib"
* Press the Next button until step 4. Source Files
* Ensure that the currently specified folder is "C:\Programming\Libraries\zlib"
* Press the Next button until step 5. Code Assistance Configuration
* Add the "C:\Programming\Libraries\zlib" folder
* Press the Next button until step 6. Project Name and Location
* Specify the Project Name "zlib"
* Specify the Project Location "C:\Programming\Libraries\zlib\Netbeans"
* Let Netbeans finish parsing the project
* Right-click on the "zlib" project and select "Clean and Build"
The static library "libz.a" has been placed within "C:\Programming\Libraries\zlib"
copy "libz.a" to "C:\Programming\CEGUI\CEGUI_head_netbeans\dependencies\lib"
Todo: build a debug version
libpng
Download libpng
Extract into "C:\Programming\Libraries\" resulting in "C:\Programming\Libraries\libpng-1.2.24"
rename "libpng-1.2.24" to "libpng"
Netbeans
From the Netbeans menu: File > New Project > C/C++ > C/C++ Static Library
* Press the Next button until step 2. Project Name and Location
* Specify the Project Name: "libpng"
* Specify the Project Location: "C:\Programming\Libraries\libpng\Netbeans"
Right click on "Header Files"
* Select "Add existing item..."
* add the following items from within "C:\Programming\Libraries\libpng"
* png.h
* pngconf.h
Right click on "Source Files" and select "Add existing item..."
* add the following items from "C:\Programming\Libraries\libpng"
* png.c
* pngerror.c
* pngget.c
* pnggmem.c
* pngpread.c
* pngread.c
* pngrio.c
* pngrtran.c
* pngrutil.c
* pngset.c
* pngtrans.c
* pngwio.c
* pngwrite.c
* pngwtran.c
* pngwutil.c
Right click on "libpng" and select "Properties..."
* Select the configuration: "Debug"
* Navigate to C/C++ > C Compiler > General
* Specify the Include Directories: "../..;../../../zlib"
* Specify the Preprocessor Definitions: "_WIN32 _DEBUG DEBUG PNG_NO_MMX_CODE PNG_DEBUG=1 _CRT_SECURE_NO_WARNINGS"
* Navigate to Archiver > General
* Specify the Output: "../../../../CEGUI/CEGUI_head_netbeans/dependencies/lib/libpng_d.a"
Right click on "libpng" and select "Properties..."
* Select the configuration: "Release"
* Navigate to C/C++ > C Compiler > General
* Specify the Include Directories: "../..;../../../zlib"
* Specify the Preprocessor Definitions: "PNG_NO_MMX_CODE _WIN32 NDEBUG _CRT_SECURE_NO_WARNINGS"
* Navigate to Archiver > General
* Specify the Output: "../../../../CEGUI/CEGUI_head_netbeans/dependencies/lib/libpng.a"
Expat
http://sourceforge.net/project/download ... uperb-west
Extract into "C:\Programming\Libraries\" resulting in "C:\Programming\Libraries\expat-2.0.1"
Rename "expat-2.0.1" to "expat"
Netbeans
From the Netbeans menu: File > New Project > C/C++ > C/C++ Static Library
* Press the Next button until step 2. Project Name and Location
* Specify the Project Name: "expat"
* Specify the Project Location: "C:\Programming\Libraries\expat\Netbeans"
Right click on "Header Files"
* Select "Add existing item..."
* add the following items from within "C:\Programming\Libraries\expat\lib"
* ascii.h
* asciitab.h
* expat.h
* expat_external.h
* iasciitab.h
* internal.h
* latin1tab.h
* nametab.h
* utf8tab.h
* xmlrole.h
* xmltok.h
* xmltok_impl.h
Right click on "Source Files" and select "Add existing item..."
* add the following items from "C:\Programming\Libraries\expat\lib"
* xmlparse.c
* xmlrole.c
* xmltok.c
* xmltok_impl.c
* xmltok_ns.c
Right click on "expat" and select "Properties..."
* Select the configuration: "Debug"
* Navigate to C/C++ > C Compiler > General
* Specify the Include Directories: "../../lib"
* Specify the Preprocessor Definitions: "_WIN32 _DEBUG _WINDOWS COMPILED_FROM_DSP _LIB"
* Navigate to Archiver > General
* Specify the Output: "../../../../CEGUI/CEGUI_head_netbeans/dependencies/lib/expat_d.a"
Right click on "expat" and select "Properties..."
* Select the configuration: "Release"
* Navigate to C/C++ > C Compiler > General
* Specify the Include Directories: "../../lib"
* Specify the Preprocessor Definitions: "_WIN32 _WINDOWS NDEBUG _LIB COMPILED_FROM_DSP"
* Navigate to Archiver > General
* Specify the Output: "../../../../CEGUI/CEGUI_head_netbeans/dependencies/lib/expat.a"
CEGUI
Get Cegui HEAD from SVN into "C:\Programming\CEGUI\cegui_mk2\"
https://crayzedsgui.svn.sourceforge.net ... _mk2/trunk
Download dependencies
Extract into "C:\Programming\CEGUI\" resulting in "C:\Programming\CEGUI\cegui_mk2\dependencies"
Take care not to overwrite the files we've already placed in there. Eventually every dependency will be rebuild, removing the need for downloading the dependency. Ideally a Visual Studio/Netbean/Code Block solution/project would ease the pain of building dependencies from scratch.
* Rename "C:\Programming\CEGUI\cegui_mk2" to "C:\Programming\CEGUI\CEGUI_head_netbeans"
* Edit C:\Programming\CEGUI\CEGUI_head_netbeans\makefiles\premake\config.lua
* Remove the DirectX renderers
* Remove the Silly image codec
* Change the DEFAULT_IMAGE_CODEC to "tga"
*Create the file "C:\Programming\CEGUI\CEGUI_head_netbeans\makefiles\premake\build_gnu.bat" with content:
premake --file cegui.lua --target gnu
pause
*Execute "C:\Programming\CEGUI\CEGUI_head_netbeans\makefiles\premake\build_gnu.bat"
*Copy "C:\Programming\CEGUI\Silly_head\include\SILLYOptions.h" to "C:\Programming\CEGUI\CEGUI_head_netbeans\dependencies\include"
Netbeans
* File > New Project > C/C++ > C/C++ Project From Existing Code
* Select the "Using an existing makefile" option
* Specify Existing Makefile "C:/Programming/CEGUI/CEGUI_head_netbeans/makefiles/premake/Makefile"
* Press the Next button until step 3. Build Actions
* Specify the Working Directory "C:/Programming/CEGUI/CEGUI_head_netbeans/makefiles/premake"
* Press the Next button until step 4. Source Files
* Remove the currently specified folder
* Add the "C:\Programming\CEGUI\CEGUI_head_netbeans\include" folder
* Add the "C:\Programming\CEGUI\CEGUI_head_netbeans\src" folder
* Press the Next button until step 5. Code Assistance Configuration
* Add the "C:\Programming\CEGUI\CEGUI_head_netbeans\include" folder
* Add the "C:\Programming\CEGUI\CEGUI_head_netbeans\dependencies\include" folder
* Add the "C:\Programming\CEGUI\CEGUI_head_netbeans\Samples\common\include" folder
* (maybe not) Add the "C:\Programming\Gnu\cygwin\usr\include\mingw" folder
* Press the Next button until step 6. Project Name and Location
* Specify the Project Name "cegui"
* Specify the Project Location "C:\Programming\CEGUI\CEGUI_head_netbeans\Netbeans"
* Modify CEGUIDynamicModule.h as described in: http://www.cegui.org.uk/phpBB2/viewtopi ... 2976#12976
* Modify CEGUIBase.h such that
Code: Select all
#if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined(CEGUI_STATIC)
# ifdef CEGUIBASE_EXPORTS
# define CEGUIEXPORT __declspec(dllexport)
# else
# define CEGUIEXPORT __declspec(dllimport)
# endif
# define CEGUIPRIVATE
#else
# define CEGUIEXPORT
# define CEGUIPRIVATE
#endif
becomes:
Code: Select all
#if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined(CEGUI_STATIC)
# ifdef CEGUIBASE_EXPORTS
# define CEGUIEXPORT __declspec(dllexport)
# else
# define CEGUIEXPORT __declspec(dllimport)
# endif
# define CEGUIPRIVATE
#elif defined(__CYGWIN__) && !defined(CEGUI_STATIC)
# ifdef CEGUIBASE_EXPORTS
# define CEGUIEXPORT __attribute__((dllexport))
# else
# define CEGUIEXPORT __attribute__((dllimport))
# endif
# define CEGUIPRIVATE
#else
# define CEGUIEXPORT
# define CEGUIPRIVATE
#endif
* Modify CEGUISingleton.h such that
Code: Select all
#ifdef __MINGW32__
#endif
becomes:
Code: Select all
#if (defined(__MINGW32__) || defined(__CYGWIN__))
* Modify C:\Programming\CEGUI\CEGUI_head_netbeans\ScriptingModules\CEGUILua\LuaScriptModule\src
line 8384
Code: Select all
catch(CEGUI::Exception CEGUIDeadException(&e))
becomes
Code: Select all
catch(CEGUI::GenericException CEGUIDeadException(&e))
* Modify C:\Programming\CEGUI\CEGUI_head_netbeans\RendererModules\directx9GUIRenderer\d3d9renderer.cpp
Code: Select all
line 91: throw std::exception("Creation of VertexBuffer for Renderer object failed");
line 100: throw std::exception("Unable to retrieve device capabilities from Direct3DDevice9.");
line 672: throw std::exception("Unable to access required view port information from Direct3DDevice9.");
Code: Select all
line 91: throw String("Creation of VertexBuffer for Renderer object failed");
line 100: throw String("Unable to retrieve device capabilities from Direct3DDevice9.");
line 672: throw String("Unable to access required view port information from Direct3DDevice9.");
* Modify C:\Programming\CEGUI\CEGUI_head_netbeans\Samples\common\src
Code: Select all
CEGUISample.h line 31: #if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined (CEGUI_STATIC)
CEGuiSample.cpp line 36: #if defined( __WIN32__ ) || defined( _WIN32 )
CEGuiSample.cpp line 145: #if defined( __WIN32__ ) || defined( _WIN32 )
Win32CEGuiRendererSelector.h line 31: #if defined( __WIN32__ ) || defined( _WIN32 )
Win32CEGuiRendererSelector.h line 29: #include <tchar.h>
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CEGUISample.h line 31: #if (defined( __WIN32__ ) || defined( _WIN32 ) || defined(__CYGWIN__)) && !defined (CEGUI_STATIC)
CEGuiSample.cpp line 36: #if defined( __WIN32__ ) || defined( _WIN32 ) || defined(__CYGWIN__)
CEGuiSample.cpp line 145: #if defined( __WIN32__ ) || defined( _WIN32 ) || defined(__CYGWIN__)
Win32CEGuiRendererSelector.h line 31: #if defined( __WIN32__ ) || defined( _WIN32 ) || defined(__CYGWIN__)
Win32CEGuiRendererSelector.h line 29: //#include <tchar.h>
* Modify C:\Programming\CEGUI\CEGUI_head_netbeans\Samples\common\src\Sample_Demo4.cpp
* Add: #include "CEGUIDefaultResourceProvider.h"
* Add within bool Demo4Sample::initialiseSample(), after using namespace CEGUI;
Code: Select all
DefaultResourceProvider* rp = reinterpret_cast<DefaultResourceProvider*>(System::getSingleton().getResourceProvider());
rp->setResourceGroupDirectory("fonts", "../samples/datafiles/fonts/");
rp->setResourceGroupDirectory("imagesets", "../samples/datafiles/imagesets/");
rp->setResourceGroupDirectory("layouts", "c:/programming/_Projects/CeguiTestBed/");
rp->setResourceGroupDirectory("looknfeels", "../samples/datafiles/looknfeel/");
rp->setResourceGroupDirectory("lua_scripts", "../samples/datafiles/lua_scripts/");
rp->setResourceGroupDirectory("schemes", "../samples/datafiles/schemes/");
Font::setDefaultResourceGroup("fonts");
Imageset::setDefaultResourceGroup("imagesets");
WindowManager::setDefaultResourceGroup("layouts");
WidgetLookManager::setDefaultResourceGroup("looknfeels");
ScriptModule::setDefaultResourceGroup("lua_scripts");
Scheme::setDefaultResourceGroup("schemes");
* Temporary change:
* Copy libpng.a to depenedencies\lib\png.lib
* Copy libjpg.a to depenedencies\lib\jpg.lib
* Copy libz.a to depenedencies\lib\z.lib
* Modify C:\Programming\CEGUI\CEGUI_head_netbeans\makefiles\premake\ImageCodecModules\SILLYImageCodec\makefile
* Append "-ljpeg -lpng -z" to LDFLAGS
* Temporary change:
* Modify C:\Programming\CEGUI\CEGUI_head_netbeans\makefiles\premake\RendererModules\DirectX9GUIRenderer\makefile
* Append to CPPFLAGS: -I "C:\Program Files\Microsoft Visual Studio 8\DirectxSDK\Include"
* Append to LDFLAGS: -L"C:\Program Files\Microsoft Visual Studio 8\DirectxSDK\Lib\x86"
* Temporary changes
* Add "-lglut" to LDFLAGS in "C:\Programming\CEGUI\CEGUI_head_netbeans\makefiles\premake\Samples\common\makefile"
* Comment line 151 in "C:\Programming\CEGUI\CEGUI_head_netbeans\Samples\common\src\CEGuiOpenGLBaseApplication.cpp"
* Modify C:\Programming\CEGUI\CEGUI_head_netbeans\makefiles\premake\RendererModules\DirectX9GUIRenderer\premake.lua
* Add library("uuid")
* Let Netbeans finish parsing the project
* Right-click on the "CEGUI_head_netbeans" project and select "Clean and Build"
* Copy from "C:\Programming\CEGUI\CEGUI_head_netbeans\dependencies\bin" to "C:\Programming\CEGUI\CEGUI_head_netbeans\bin"
* freeglut.dll
* freeglut_d.dll
* Copy to "C:\Programming\CEGUI\CEGUI_head_netbeans\bin"
* glut32.dll (was already on my C: drive)
* Temporarily fake "release" versions of the following by renaming
* CEGUITGAImageCodec_d.dll to CEGUITGAImageCodec.dll
* CEGUIExpatParser_d.dll to CEGUIExpatParser.dll
* CEGUIFalagardWRBase_d.dll to CEGUIFalagardWRBase.dll
* Modify C:\Programming\CEGUI\CEGUI_head_netbeans\makefiles\premake\Samples\common\premake.lua
* Copy C:/Programming/Gnu/cygwin/lib/w32api/libwinmm.a to C:\Programming\CEGUI\CEGUI_head_netbeans\dependencies\lib\libwinmm.a
* Copy library("C:/Programming/Gnu/cygwin/lib/w32api/winmm.a", "")
* library C:/Programming/Gnu/cygwin/lib/w32api/libgdi32.a to C:\Programming\CEGUI\CEGUI_head_netbeans\dependencies\lib\libgdi32.lib
* Add to the section: "if OPENGL_RENDERER and SAMPLES_GL then", below "library("freeglut", "_d")"
* library("winmm", "")
* library("gdi32", "")