Second, I have 2 problems when using a tiled background for a window:

1) The line in the middle. It only happens when I enable the Autoscale property in the Imageset, I can avoid it if I reduce the size in the imageset to add 1 pixel of padding, but that is not a clean solution, I would like to fix it properly if there's a better way.
2) There's a slight decoloration to the right of the image that causes it to not be seamless, I've checked that the texture is actually seamless but in cegui, if you notice, to the left of the line it's "greener", this happens always.
I'm using Ogre in DirectX mode. The imageset is a png but it also happens when I use a tga. Any ideas?
