Firing an event costs so much FPS?

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lcy03406
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Firing an event costs so much FPS?

Postby lcy03406 » Tue Oct 20, 2009 01:09

Hi, after commeting out onRenderingStarted and onRenderingEnded in Window::bufferGeometry(), I find the FPS increased from 33 to 60. I know only the windows really need redraw will bufferGeometry and fire these events. There are several windows update in every frame, but not too many. And there is not any handler functions connected to these events. Why does the events cost so much?

LCY.

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CrazyEddie
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Re: Firing an event costs so much FPS?

Postby CrazyEddie » Tue Oct 20, 2009 08:46

lcy03406 wrote:Why does the events cost so much?


Who knows?!

CE

lcy03406
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Re: Firing an event costs so much FPS?

Postby lcy03406 » Tue Oct 20, 2009 08:53

:shock:

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DtD
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Re: Firing an event costs so much FPS?

Postby DtD » Tue Nov 17, 2009 00:15

It might be worth while to go down the stack and see what CEGUI is doing internally with those. See if some optimizations can be made.

~DtD


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