CEGUIEditor for version 0.7.1 - when?
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CEGUIEditor for version 0.7.1 - when?
Is there a planned release for CEGUEditor compiled against 0.7.1?
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- Not too shy to talk
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Re: CEGUIEditor for version 0.7.1 - when?
Me too,
I would like to know the state of development of this important tool please
I won't be able to switch to 0.7.1 without it.
I would like to know the state of development of this important tool please
I won't be able to switch to 0.7.1 without it.
-
- Not too shy to talk
- Posts: 43
- Joined: Wed Dec 10, 2008 14:15
- Location: Belgium
Re: CEGUIEditor for version 0.7.1 - when?
Sorry to annoy you with this but I would really love to hear news from this tool.
My layouts are atrociously deformed in the latest version and thus I can no longer upgrade the wrap for BlitzMax Language.
Some news would be great.
Thanks
My layouts are atrociously deformed in the latest version and thus I can no longer upgrade the wrap for BlitzMax Language.
Some news would be great.
Thanks
- CrazyEddie
- CEGUI Project Lead
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Re: CEGUIEditor for version 0.7.1 - when?
Hi,
I'm not certain as to progress on this, scriptkid would need to confirm where we are at. I know what changes are required, and on the surface these are relatively small. Some issues will surely remain in the first attempt (say for example, perhaps not being able to see any rotation you set).
The issue we have as a project is that we could issue a version quickly, though then we get lots of people nagging about issues - so it's sometimes difficult to get the right balance between speed of releases and 'correctness'.
CE.
I'm not certain as to progress on this, scriptkid would need to confirm where we are at. I know what changes are required, and on the surface these are relatively small. Some issues will surely remain in the first attempt (say for example, perhaps not being able to see any rotation you set).
The issue we have as a project is that we could issue a version quickly, though then we get lots of people nagging about issues - so it's sometimes difficult to get the right balance between speed of releases and 'correctness'.
CE.
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- Not too shy to talk
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Re: CEGUIEditor for version 0.7.1 - when?
Maybe releasing the editor in Beta just to be able to adapt every layout to the current version.
For me it's just a matter of fix every layouts in a wysiwyg way to take advantage of the new features.
I have to more library in the same state at the moment. Would be cool if I could upgrade them one after another to spot more easily bugs and eventual slowdown.
Thanks to think about it
For me it's just a matter of fix every layouts in a wysiwyg way to take advantage of the new features.
I have to more library in the same state at the moment. Would be cool if I could upgrade them one after another to spot more easily bugs and eventual slowdown.
Thanks to think about it
- CrazyEddie
- CEGUI Project Lead
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Re: CEGUIEditor for version 0.7.1 - when?
Hi,
This is being worked on presently, and hopefully there should be news soon
CE.
This is being worked on presently, and hopefully there should be news soon
CE.
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Re: CEGUIEditor for version 0.7.1 - when?
Any news about how soon? And about what is being fixed?
Would like to see the ListboxItem save issue fixed.
Other minor notes on my wishlist:
- autosnap to grid (the key shortcut always missing)
- option to disable window movement when clicked else where than the scale boxes (reduce accidentally moving windows, using alt-key modifier or something for this)
- default new and copied objects to zero location, possibly listbox items getting same sizes and positioned on the next row
- fix latest layout saved to load up correctly
- load layouts from anywhere on the disk
not sure if these have been adressed already? I should probably look how to compile the editor and cegui and fix some of these myself. Currently using editor 0.6.3 and layouts in ogre 1.6.1 with default cegui binary, what ever that is.
Then a bigger wish/suggestion: create cegui layout editor with the cegui layout editor
Would be nice for demonstrating new features and developing/testing the basic features.
Could include implementations of the file and directory open/save dialog, tree view file selection, menus, toolbar icons, status bar and so on.
Just some thoughts, keep up the good work.
Would like to see the ListboxItem save issue fixed.
Other minor notes on my wishlist:
- autosnap to grid (the key shortcut always missing)
- option to disable window movement when clicked else where than the scale boxes (reduce accidentally moving windows, using alt-key modifier or something for this)
- default new and copied objects to zero location, possibly listbox items getting same sizes and positioned on the next row
- fix latest layout saved to load up correctly
- load layouts from anywhere on the disk
not sure if these have been adressed already? I should probably look how to compile the editor and cegui and fix some of these myself. Currently using editor 0.6.3 and layouts in ogre 1.6.1 with default cegui binary, what ever that is.
Then a bigger wish/suggestion: create cegui layout editor with the cegui layout editor
Would be nice for demonstrating new features and developing/testing the basic features.
Could include implementations of the file and directory open/save dialog, tree view file selection, menus, toolbar icons, status bar and so on.
Just some thoughts, keep up the good work.
- CrazyEddie
- CEGUI Project Lead
- Posts: 6760
- Joined: Wed Jan 12, 2005 12:06
- Location: England
- Contact:
Re: CEGUIEditor for version 0.7.1 - when?
Hi,
Thanks for the interest and suggestions and what have you.
Note that I post this response as an occasional developer for CELayoutEditor (the CEGUI core lib is my primary responsibility) - so definitive answers still will need to come from scriptkid. The question about what will be fixed should perhaps be reframed as "what will be additionally broken?", while that is somewhat of a little joke, there may be elements of truth to it due to the large changes that were made in CEGUI between the 0.6.x series of releases and the 0.7.x series of releases.
We have a tentative patch which adds 0.7.x compatibility to the editor, although this is still being looked at, tested, prodded and poked. I do not have any additional information beyond this (note, that I also have not asked for any additional information, so perhaps that's why? )
CE.
Thanks for the interest and suggestions and what have you.
Note that I post this response as an occasional developer for CELayoutEditor (the CEGUI core lib is my primary responsibility) - so definitive answers still will need to come from scriptkid. The question about what will be fixed should perhaps be reframed as "what will be additionally broken?", while that is somewhat of a little joke, there may be elements of truth to it due to the large changes that were made in CEGUI between the 0.6.x series of releases and the 0.7.x series of releases.
We have a tentative patch which adds 0.7.x compatibility to the editor, although this is still being looked at, tested, prodded and poked. I do not have any additional information beyond this (note, that I also have not asked for any additional information, so perhaps that's why? )
CE.
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- scriptkid
- Home away from home
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Re: CEGUIEditor for version 0.7.1 - when?
Okay, a pretty much stable version of the editor for 0.7.1 is available as of now:
http://sourceforge.net/projects/crayzed ... p/download
(btw a new 0.6 installer is available as well, which is a bug-fix release. These fixed are also applied to 0.7).
Thanks to CE who created an initial patch. I added my own stuff with regards to the background loading/viewing capabilities of the editor.
There is no installer yet, because i've seem to have run into a permission issue when running the app from the Program Files folder. This doesn't happen in 0.6, so it's odd. But i wanted to have a zip file out of the doors at least
I will ask CE if he can hit the compile button on his linux and mac os machines.
Because there are so many (breaking) changes between 0.6 and 0.7, the editors will live in seperate svn branches, the 0.7 version currently just residing in 'trunk':
https://crayzedsgui.svn.sourceforge.net ... itor/trunk
There's at least one known bug: the grid (when visible) gets drawn completely on top. If you find anything else, please report it, but try to mention "0.7" in the topic titles, to distinguish between 0.6.
Have fun
http://sourceforge.net/projects/crayzed ... p/download
(btw a new 0.6 installer is available as well, which is a bug-fix release. These fixed are also applied to 0.7).
Thanks to CE who created an initial patch. I added my own stuff with regards to the background loading/viewing capabilities of the editor.
There is no installer yet, because i've seem to have run into a permission issue when running the app from the Program Files folder. This doesn't happen in 0.6, so it's odd. But i wanted to have a zip file out of the doors at least
I will ask CE if he can hit the compile button on his linux and mac os machines.
Because there are so many (breaking) changes between 0.6 and 0.7, the editors will live in seperate svn branches, the 0.7 version currently just residing in 'trunk':
https://crayzedsgui.svn.sourceforge.net ... itor/trunk
There's at least one known bug: the grid (when visible) gets drawn completely on top. If you find anything else, please report it, but try to mention "0.7" in the topic titles, to distinguish between 0.6.
Have fun
Check out my released snake game using Cegui!
- CrazyEddie
- CEGUI Project Lead
- Posts: 6760
- Joined: Wed Jan 12, 2005 12:06
- Location: England
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Re: CEGUIEditor for version 0.7.1 - when?
scriptkid wrote:I will ask CE if he can hit the compile button on his linux and mac os machines.
It shall be done; the uploads will probably happen tomorrow morning
CE.
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- CrazyEddie
- CEGUI Project Lead
- Posts: 6760
- Joined: Wed Jan 12, 2005 12:06
- Location: England
- Contact:
Re: CEGUIEditor for version 0.7.1 - when?
Ok. I have now added uploads for the precompiled Mac version (Universal binary requiring Mac OS X >= 10.4), and a source package intended for linux users. Note that the source package is only for linux users since the Mac Xcode project needs a few updates and I'll get those sorted out soon - obviously I have then done locally, though it needs cleaning up before I can commit.
The Mac binary was tested on Snow Leopard 10.6.2, and there are no issues to report there.
The linux version was test build on an amd64 Gentoo installation as well as a x86 install of Ubuntu 9.10. The only caveat is that your CEGUI install needs to have been built with SILLY available (though this has always been the case).
Hope these releases are useful
CE.
The Mac binary was tested on Snow Leopard 10.6.2, and there are no issues to report there.
The linux version was test build on an amd64 Gentoo installation as well as a x86 install of Ubuntu 9.10. The only caveat is that your CEGUI install needs to have been built with SILLY available (though this has always been the case).
Hope these releases are useful
CE.
Useful Links: Forum Guidelines | Documentation | Tutorials | HOWTO | Videos | Donate to CEGUI | CEGUI Twitter
- scriptkid
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Re: CEGUIEditor for version 0.7.1 - when?
CrazyEddie wrote:Ok. I have now added uploads for the precompiled Mac version (Universal binary requiring Mac OS X >= 10.4), and a source package intended for linux users.
Cool, thanks for the quick action
CrazyEddie wrote:The only caveat is that your CEGUI install needs to have been built with SILLY available (though this has always been the case).
Yes, i want to use Cegui's default image codec define for that, but Cegui's config.h file conflicts with the editor one. I need to rename that one first (i guess).
One thing at a time
Check out my released snake game using Cegui!
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- Not too shy to talk
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- Location: Belgium
Re: CEGUIEditor for version 0.7.1 - when?
Thanks a lot for this release
I can now figure out what's going on with my looknfeel.
I can now figure out what's going on with my looknfeel.
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