Roadmap ?

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Banania
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Roadmap ?

Postby Banania » Mon Dec 20, 2004 22:22

What I actually had in mind was the ability to change text colour, font, possibly formatting (i.e. left aligned, centred, right aligned, etc), and possibly the ability to embed images.


Good because that's the kind of features I actually wanted. Oh well, that's not entirely true. What I had in mind was an edit control with these features, not a static text. More like a rich edit control or something.... but that's a step in the good direction.

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CrazyEddie
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Roadmap ?

Postby CrazyEddie » Tue Dec 21, 2004 10:32

What I had in mind was an edit control with these features, not a static text. More like a rich edit control or something....

This is something I'll put on the list for the 3rd batch of widgets ;)

CE.

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Banania
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Roadmap ?

Postby Banania » Tue Dec 21, 2004 10:40

This is something I'll put on the list for the 3rd batch of widgets ;)CE.


If you add these features to the Static Text widget, it should not be too difficult to create an edit control based on the existing one. I might even try it myself...

inkcomic
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Postby inkcomic » Wed Jul 05, 2006 08:43

hi~
i have a question ,if cegui support system font ,many people no-english spoken want use cegui input and display easily. :?
is there any plan to support no-english spoken language on the roadmap ?
thank,for give me my pool english.
:oops:

Rackle
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Postby Rackle » Wed Jul 05, 2006 13:34

If you are using DirectInput to inject input into Cegui then have a look at DirectInput to CEGUI utf32 to convert that input into utf/unicode characters.

If you are using Ogre as your rendering engine then replace the default input system with OIS, which uses DirectInput and the code linked above.

Finally if you want to use WM_ messages have a look at How to inject win32 keys : source code

That's for the input side. For the display side you simply have to use a font that supports unicode. The fonts supplied within samples/datafiles/fonts should both support unicode.

inkcomic
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Postby inkcomic » Thu Jul 06, 2006 02:11

thanks Rackle :)
when i use unicode display,i set the code start point/end point for the code range. it means cegui will create many very big texture for rendering text ?
its take a great lot memory. :shock:

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lindquist
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Postby lindquist » Thu Jul 06, 2006 12:32

this is one of the main reasons for the font system rewrite

Rackle
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Postby Rackle » Thu Jul 06, 2006 13:40

There's a function to retrieve the size of the texture, probably in the Font.


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