OpenGL renderer added to CVS

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CrazyEddie
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OpenGL renderer added to CVS

Postby CrazyEddie » Wed Dec 22, 2004 14:54

The OpenGL renderer code has today been added to CVS. Builds for MSVC++ are included as of now.

Note to _mental_:
I have submitted a patch with a 'first draft' attempt at the required changes to the Linux build. I know you have a lot going on at the moment, so don't worry about this too much for now :)

CE.

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_mental_
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OpenGL renderer added to CVS

Postby _mental_ » Wed Dec 22, 2004 16:24

Cool. I'll see what I can do but I make no promises until after New Year ;)

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mwstrom
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OpenGL renderer added to CVS

Postby mwstrom » Thu Dec 23, 2004 01:49

Sweet, glad to see this make the HEAD. Hope it was not too messy.

--Mark

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CrazyEddie
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OpenGL renderer added to CVS

Postby CrazyEddie » Thu Dec 23, 2004 10:02

I'll see what I can do but I make no promises until after New Year

No problem. I'll not be around much after today anyway ;)

Sweet, glad to see this make the HEAD. Hope it was not too messy.

No, it was cool :) Mainly just did a few updates to bring things in line with the other renderers (like removing the max_quads limit, and some minor optimisations), and adding optional DevIL support for texture loading. You did all the hard work, and I thank you for it ;)


In case anybody is interested, the patch for the Linux build can be found here.

CE.


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