and here is the cegui.lua file:
Code: Select all
--
-- CEGUI premake script
--
dofile("helpers.lua")
dofile("config.lua")
--
-- project setup
--
project.name = "CEGUI"
project.bindir = rootdir.."bin"
project.libdir = rootdir.."lib"
OGRE_PATH = ( "C:/Users/egg/Downloads/OgreSDK_vc9_v1-7-1/","include/Ogre","lib")
OIS_PATH = ( "C:/Users/egg/Downloads/OgreSDK_vc9_v1-7-1/","include/OIS","lib")
CEGUI_EXTRA_PATHS =( "C:/Users/egg/Downloads/OgreSDK_vc9_v1-7-1/boost_1_42/", "", "lib", "CEGUIOgreRenderer" )
-- minimal setup
cegui_configs =
{
"Debug",
"Release",
}
-- optional setup
if WANT_RELEASE_WITH_SYMBOLS_BUILD then
tinsert(cegui_configs, "ReleaseWithSymbols")
end
if WANT_STATIC_BUILD then
tinsert(cegui_configs, "Debug_Static")
tinsert(cegui_configs, "Release_Static")
end
-- copy to premake configs
project.configs = cegui_configs
-- Set config specific output folders to avoid the problem where a ReleaseWithSymbols build would overwrite
-- the Release files.
if WANT_RELEASE_WITH_SYMBOLS_BUILD then
project.config["ReleaseWithSymbols"].bindir = rootdir.. "bin/" .. "ReleaseWithSymbols"
project.config["ReleaseWithSymbols"].libdir = rootdir.. "lib/" .. "ReleaseWithSymbols"
end
--
-- Package table
--
local pkg_table =
{
"BaseSystem"
}
--
-- Window Renderers
--
pkg_table.WindowRendererSets = {}
if FALAGARD_WR then
tinsert(pkg_table.WindowRendererSets, "Falagard")
end
--
-- XML parser modules
--
pkg_table.XMLParserModules = {}
if EXPAT_PARSER then
tinsert(pkg_table.XMLParserModules, "expatParser")
end
if XERCES_PARSER then
tinsert(pkg_table.XMLParserModules, "XercesParser")
end
if LIBXML_PARSER then
tinsert(pkg_table.XMLParserModules, "libxmlParser")
end
if TINYXML_PARSER then
tinsert(pkg_table.XMLParserModules, "TinyXMLParser")
end
if RAPIDXML_PARSER then
tinsert(pkg_table.XMLParserModules, "RapidXMLParser")
end
--
-- Renderer modules
--
pkg_table.RendererModules = {}
if OPENGL_RENDERER then
tinsert(pkg_table.RendererModules, "OpenGL")
end
if DIRECT3D11_RENDERER then
tinsert(pkg_table.RendererModules, "Direct3D11")
end
if DIRECT3D10_RENDERER then
tinsert(pkg_table.RendererModules, "Direct3D10")
end
if DIRECT3D9_RENDERER then
tinsert(pkg_table.RendererModules, "Direct3D9")
end
if IRRLICHT_RENDERER then
tinsert(pkg_table.RendererModules, "Irrlicht")
end
if OGRE_RENDERER then
tinsert(pkg_table.RendererModules, "Ogre")
end
if NULL_RENDERER then
tinsert(pkg_table.RendererModules, "Null")
end
--
-- Image codec modules
--
pkg_table.ImageCodecModules = {}
if CORONA_IMAGE_CODEC then
tinsert(pkg_table.ImageCodecModules, "CoronaImageCodec")
end
if DEVIL_IMAGE_CODEC then
tinsert(pkg_table.ImageCodecModules, "DevILImageCodec")
end
if FREEIMAGE_IMAGE_CODEC then
tinsert(pkg_table.ImageCodecModules, "FreeImageImageCodec")
end
if TGA_IMAGE_CODEC then
tinsert(pkg_table.ImageCodecModules, "TGAImageCodec")
end
if SILLY_IMAGE_CODEC then
tinsert(pkg_table.ImageCodecModules, "SILLYImageCodec")
end
--
-- Scripting modules
--
if LUA_SCRIPT_MODULE then
pkg_table.ScriptingModules =
{
"LuaScriptModule",
["LuaScriptModule"] =
{
"support/tolua++",
"support/tolua++bin",
},
}
end
-- finalise
createpackages(pkg_table)
-- generate config.h
do
local parsers =
{
expat = "ExpatParser",
xerces = "XercesParser",
libxml = "LibxmlParser",
rapidxml = "RapidXMLParser",
tinyxml = "TinyXMLParser",
}
local codecs =
{
corona = "CoronaImageCodec",
devil = "DevILImageCodec",
freeimage = "FreeImageImageCodec",
tga = "TGAImageCodec",
silly = "SILLYImageCodec",
}
config_h = {}
config_h.CEGUI_DEFAULT_XMLPARSER = parsers[DEFAULT_XML_PARSER]
config_h.CEGUI_DEFAULT_IMAGE_CODEC = codecs[DEFAULT_IMAGE_CODEC]
if OPENGL_RENDERER and SAMPLES_GL then
config_h.CEGUI_SAMPLES_USE_OPENGL = ""
end
if DIRECT3D9_RENDERER and SAMPLES_DX9 then
config_h.CEGUI_SAMPLES_USE_DIRECTX_9 = ""
end
if DIRECT3D10_RENDERER and SAMPLES_DX10 then
config_h.CEGUI_SAMPLES_USE_DIRECTX_10 = ""
end
if SAMPLES_OGRE then
config_h.CEGUI_SAMPLES_USE_OGRE = ""
end
if IRRLICHT_RENDERER then
-- This only used to happen when samples were to build as well
config_h.CEGUI_IRR_SDK_VERSION = CEGUI_IRR_SDK_VERSION
if SAMPLES_IRRLICHT then
config_h.CEGUI_SAMPLES_USE_IRRLICHT = ""
end
end
if DEFAULT_XML_PARSER == "xerces" then
config_h.CEGUI_WITH_XERCES = "1"
end
if DEFAULT_XML_PARSER == "expat" then
config_h.CEGUI_WITH_EXPAT = "1"
end
if DEFAULT_XML_PARSER == "tinyxml" then
config_h.CEGUI_WITH_TINYXML = "1"
end
if DEFAULT_IMAGE_CODEC == "silly" then
config_h.CEGUI_CODEC_SILLY = "1"
elseif DEFAULT_IMAGE_CODEC == "tga" then
config_h.CEGUI_CODEC_TGA = "1"
elseif DEFAULT_IMAGE_CODEC == "corona" then
config_h.CEGUI_CODEC_CORONA = "1"
elseif DEFAULT_IMAGE_CODEC == "devil" then
config_h.CEGUI_CODEC_DEVIL = "1"
elseif DEFAULT_IMAGE_CODEC == "freeimage" then
config_h.CEGUI_CODEC_FREEIMAGE = "1"
end
-- Lua library version
config_h.CEGUI_LUA_VER = CEGUI_LUA_VER
-- It is important that if this changes you re run premake inorder to
-- get the correct window renderer with a static build.
if DEFAULT_WINDOW_RENDERER == "falagard" then
config_h.CEGUI_FALAGARD_RENDERER = ""
end
-- Add a couple of values needed for the TinyXML parser to build.
config_h.CEGUI_TINYXML_H = '"ceguitinyxml/tinyxml.h"'
config_h.CEGUI_TINYXML_NAMESPACE = "CEGUITinyXML"
-- Whether or not to use the freetype lib.
if CEGUI_USE_FREETYPE then
config_h.CEGUI_HAS_FREETYPE = ""
end
-- Whether or not to use the pcre lib.
if CEGUI_USE_PCRE_REGEX then
config_h.CEGUI_HAS_PCRE_REGEX = ""
end
-- Whether or not to build the CEGUI::DefaultLogger.
if CEGUI_USE_DEFAULT_LOGGER then
config_h.CEGUI_HAS_DEFAULT_LOGGER = ""
end
-- BiDi configuration
if CEGUI_BIDI_SUPPORT then
config_h.CEGUI_BIDI_SUPPORT = ""
if CEGUI_USE_MINIBIDI then
config_h.CEGUI_USE_MINIBIDI = ""
else
config_h.CEGUI_USE_FRIBIDI = ""
end
end
-- MinizipResourceProvider
if MINIZIP_RESOURCE_PROVIDER then
config_h.CEGUI_HAS_MINIZIP_RESOURCE_PROVIDER = ""
end
local filename = "../../cegui/include/config.h"
local f,err = io.open(filename, "w+")
if not f then error("Unable to write config.h: "..err) end
f:write("// config.h - generated by premake\n")
f:write("// do not edit by hand, instead edit config.lua and regenerate\n")
f:write("// it is important that you use premake recreate this file if changing xml parsers or codecs for the static builds\n")
for k,v in pairs(config_h) do
f:write("#define ",k," ",v,"\n")
end
-- The build suffix stuff is getting unified with how it's done on linux systems
-- As such, the defines that affect this need a conditional around them to only apply to debug builds (for now)
if DEBUG_DLL_SUFFIX then
f:write("#if defined(_DEBUG) || defined(DEBUG)\n")
f:write("# define CEGUI_HAS_BUILD_SUFFIX\n")
f:write("# define CEGUI_BUILD_SUFFIX \""..DEBUG_DLL_SUFFIX.."\"\n")
f:write("#endif\n")
end
f:close()
end
-- should we just include all the samples stuff in this solution?
if SAMPLES_INCLUDED then
CEGUI_CORE_LIBRARY_SOLUTION = true
dofile("samples.lua")
end
-- the end
what am I doing wrong?