I'm implementing 2 RenderEffects, one that draws a sort of "Fake 3D effect" stacking multiple layers of the same window at different Z's (below and above zero, that is -0.2, -0.5, 0.2, 0.5 etc). The other effect replaces the window geometry altogether with some mesh geometry, using the window texture as skin.
My problem is that there is no occlusion testing: no zbuffering even if I enable it. As I understand seeing the code, CEGUI uses a projection matrix (why
How could this problem be solved?
Thanks in advance =)!
