I honestly couldnt find any documentation regarding to the setup (even in this forum's "useful links" topic).
I'd be VERY greatful to anyone who could offer support! My goal is to render text onto a directx game
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Moderators: CEGUI MVP, CEGUI Team
ChrisYuki wrote:Hello everyone, i was wondering if someone could help me set up CEGUI? I downloaded the precompied version, and have NO idea how to set this up at all. What exactly do i link?
Do i have to get directx as well?
I honestly couldnt find any documentation regarding to the setup (even in this forum's "useful links" topic).
I'd be VERY greatful to anyone who could offer support! My goal is to render text onto a directx game.
pizzazhang wrote:ChrisYuki wrote:Hello everyone, i was wondering if someone could help me set up CEGUI? I downloaded the precompied version, and have NO idea how to set this up at all. What exactly do i link?
Just use it like the other SDK (setup the include and the lib) !Do i have to get directx as well?
CEGUI support many kinds of renderer, so if you use DX as your renderer it's better to install DX.I honestly couldnt find any documentation regarding to the setup (even in this forum's "useful links" topic).
If you are looking for some tutorials then you should first refer to the CEGUI wiki (left side in the tutorials, manuals and howto column). http://www.cegui.org.uk/wiki/index.php/Main_PageI'd be VERY greatful to anyone who could offer support! My goal is to render text onto a directx game.
render text is very easy in CEGUI. use a static text set the text you like. also, you can disable its background and frame to just show the text only.
Im new to c++ (not programming, just the language itself) so i dont have much experience with SDK's. I've only used ONE so far and it was NO WHERE near the magnitude of this framework (honestly the SDK i used was 4 files big lol).Could you help me out and do a bit of a step by step (i know how to link libraries and includes. im just not sure WHAT needs linking, as there are TONS of lib files; im actually not even sure if they link themself, like boost does).
I did come from the wiki btw, i spent a lot of time reading before posting for help (sadly there's a bit of a lacking when it comes to setting CEGUI up). If i missed it some how, feel free to link me. I'll read anything as long as it gets me close to achieving my goal.
Im going to go ahead and install directx i guess (i think thats gonna be a lot easier, as im sure there are far more tutorials/videos incase i get stuck).
ChrisYuki wrote:Sorry for the late reply, i've been working crazy hours lately. Anyways i've gotten it basically setup (been fighting with the dx sdk, but i THINK i finally worked it out). My only remaining issue is code itself.
Im trying to follow the rendering for dummies tutorial (lol or what ever its called) and thats proving to be quite the challenge. I believe the code is completely out dated, so i end up having to manually go through the class and go hunting for the correct member functions etc (which is hard when you dont know the SDK that well).
Could someone PLEASE give me a basic helloworld tutorial??? I tried learning from the provided examples, but they rely on other headers and i end up getting confused. I just want to render text using version 0.7.5 and directx 9!
I seriously tried to not ask for this (i really did) but im just stuck. Even if i DO follow the tutorials (i've found SOME that use the current version) i end up with undefined symbols on the first line of the render code for "myD3D9Device". Any help is appreciated, and i promise once i get a start i'll be all set.
Edit In case anyone is wondering, im trying to render over an existing game, like fraps does.
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