I found out that there's at least one more person who's trying to inject a GUI into D3D software (and as such hasn't control over the things they do with the rendering device in the games):
There's a possible crash in the D3D9TextureTarget.
In the method "Direct3D9TextureTarget::enableRenderTexture()" the call to GetRenderTarget may fail and leave a bogus oldSurface pointer.
http://cegui.org.uk/mantis/view.php?id=445
Possible crash in Direct3D9TextureTarget
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- CrazyEddie
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Re: Possible crash in Direct3D9TextureTarget
Thanks - seems like a good bug catch 
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