First things first: This GUI system rocks *hard*!
I am a little bit concerned about memory usage though. In my app, creating a StaticText element chews up ~1MB
If I initialize the system with 5 fonts defined within the gui scheme file, memory usage goes from ~16MB before GUI initialization to ~45MB . Using a single font brings the usage down to 22MB.
All numbers are taken from Release builds, I am using version 0.1.1. of lib.
Is that [normal|to be expected|to be worked on|gone unnoticed]?
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CEGUI memory usage
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- CrazyEddie
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Re: CEGUI memory usage
I guess in all honesty it would be 'gone unnoticed'.
The large amount of memory used by a font could be related to the size of the texture that gets created; which has the potential to be huge.
Memory consumption is something that may be addressed around the same time as I start other tuning and optimisation work, which will almost certainly not be for quite a while. As of this time, it's something I've not looked at
CE.
The large amount of memory used by a font could be related to the size of the texture that gets created; which has the potential to be huge.
Memory consumption is something that may be addressed around the same time as I start other tuning and optimisation work, which will almost certainly not be for quite a while. As of this time, it's something I've not looked at
CE.
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