Hello everyone. I have some questions about CEGUI. Hopefully someone will answer them.
I've used C++ on and off for some projects over the years. Nothing too fancy, since I'm not a programmer; mostly simple games running on console window. I just have fun when I have time to spare. Lately, I decided to create a simple text RPG, similar to many board games which use dice and cards. I'm only interested in the visual presentation of the window, not 3d graphics or complex 2d. What I want to make is a fantasy themed interface which will have a relatively large text box in the middle with scrolling capabilities (to display dice rolls/damage/options). On the left and right I want to display information about the hero and his opponents. If it possible I would like to display some values that will change dynamically (like the health changes after some actions). I don't really need buttons, except for one that will open a new window which will show details/stats about my character. For all other input (option selections) I will use the keyboard.
Right now I'm on Windows XP SP3, using wx-Dev-C++ for the code. I've watched some tutorials, but I haven't seen any custom made buttons or imported images used as GUI elements.
I asked in wxWidgets forum, and I was told that wxWidgets targets "standard" applications, not games. So it will be difficult to change the look of the GUI elements. How easy is to do something like what I described with CEGUI? If it is possible, can you direct me to a tutorial showing how to import images as GUI elements.
Thanks in advance.
Custom-made graphics for GUI?
Moderators: CEGUI MVP, CEGUI Team
Re: Custom-made graphics for GUI?
I believe the majority of project using CEGUI use custom graphics. After all, most people do not want their project to look generic. Have you taken a look at some of the projects in the Project Announcements forum?
CEGUI uses Imagesets, which are merely sets of pictures grouped into a single image-file, to texture it's elements. So using custom graphics is really just a matter of creating the images, adding them to an Imageset, and telling CEGUI which images to use for different windows.
I am not aware of any tutorials demonstrating this.
CEGUI uses Imagesets, which are merely sets of pictures grouped into a single image-file, to texture it's elements. So using custom graphics is really just a matter of creating the images, adding them to an Imageset, and telling CEGUI which images to use for different windows.
I am not aware of any tutorials demonstrating this.
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Re: Custom-made graphics for GUI?
So imagesets. Thanks
This is what I wanted to know before deciding to learn more about the Gui toolsets.
It is unfortunate though about the tutorial.
This is what I wanted to know before deciding to learn more about the Gui toolsets.
It is unfortunate though about the tutorial.
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