Need help using CEGUI with Ogre3D

For help with anything that CEGUI doesn't offer straight out-of-the-box, e.g.:
- Implementation of new features, such as new Core classes, widgets, WindowRenderers, etc. ...
- Modification of any existing features for specific purposes
- Integration of CEGUI in new engines or frameworks and writing of new plugins (Renderer, Parser, ...) or modules

Moderators: CEGUI MVP, CEGUI Team

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flich
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Need help using CEGUI with Ogre3D

Postby flich » Wed Feb 16, 2005 02:24

Okay since theres no tutorials really, I have looked everywhere on Ogre3D's and CEGUI's websites. I need help using it. The Ogre3D example is badly commented and I cant use that to learn and the only other thing is the API reference. So I was wondering, is there any other tutorials out there? I need help or tutorials in how to use CEGUI, please. :)

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walaber
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Re: Need help using CEGUI with Ogre3D

Postby walaber » Wed Feb 16, 2005 06:11

I think that now that Ogre has reached 1.0, and is officially using CEGUI, there will be some beginner's tutorials springing up... it's just a matter of time. until quite recently, both Ogre and CEGUI were undergoing a lot of constant changes.

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CrazyEddie
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Re: Need help using CEGUI with Ogre3D

Postby CrazyEddie » Wed Feb 16, 2005 09:44

Yeah, the current tutorial series is unfortunately stalled :?

However, Clay has said that CEGUI tuts are #2 on his list, so that should be cool.

I have had zero time to write tutorials (plus I always seem to overcomplicate things :roll: ), so things that are user contributed will be the way to go for a good while yet.

CE.

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saetrum
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Re: Need help using CEGUI with Ogre3D

Postby saetrum » Wed Feb 16, 2005 15:16

Don't know if this is what you're looking for, but I've done clay's 1st tutorial and included CEGUI. It should at least help you see how to integrate CEGUI into OGRE.

You can find the forum post here
There are 10 types of people in the world: those that understand binary and those that don't.

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flich
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Re: Need help using CEGUI with Ogre3D

Postby flich » Fri Feb 18, 2005 00:07

Okay thanks.


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