Now answering your question:
Do you have the same issue in regular OpenGLRenderer or only OpenGL3? What OpenGL version does your driver (fully!) support?
With this configuration OpenGLRenderer works just fine:
Code: Select all
Vendor: NVIDIA Corporation
Version: 2.1 NVIDIA-8.26.26 310.40.45f01
Renderer: NVIDIA GeForce GT 650M OpenGL Engine
Shaders version: 1.20
With this configuration OpenGL3Renderer has the described problem after viewport resize:
Code: Select all
Vendor: NVIDIA Corporation
Version: 4.1 NVIDIA-8.26.26 310.40.45f01
Renderer: NVIDIA GeForce GT 650M OpenGL Engine
Shaders version: 4.10
OpenGL profile: core
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[edit]
I can do some tinkering, so if you have an idea that you'd like to try out, just say so. I'm fairly new to CEGUI, so I don't really know where to look for this problem, considering how hard it is to debug OpenGL.