The current xcode project isn't valid (lot of internal xcode errors, ...), so i have tried to made a new project.
It can be downloaded here : http://www.renchap.com/CrazyEddiesGUI.zip
You must have the XercesC Framework in /Library/Frameworks, and X11 and the X11 SDK installed
You must also change the path to xerces source code in the target CrazyEddiesGUI
After that, the source must be a little changed :
- CEGUIFactoryModule.h, line 31, add
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#if defined(__APPLE_CC__)
# include "macPlugins.h"
#endif- CEGUIDataContainer.h, line 31, replace
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#include <malloc.h>with
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#if defined( __APPLE__ )
#include <sys/malloc.h>
#else
#include <malloc.h>
#endif- In CEGUIFont.cpp, line 511, replace
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case FT_PIXEL_MODE_GRAY:by
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#if defined( __APPLE__ ) /* Needed to use apple x11 freetype headers */
case ft_pixel_mode_grays:
#else
case FT_PIXEL_MODE_GRAY:
#endifand
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case FT_PIXEL_MODE_MONO:by
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#if defined( __APPLE__ ) /* Needed to use apple x11 freetype headers */
case ft_pixel_mode_mono:
#else
case FT_PIXEL_MODE_MONO:
#endifTo compile the open gl renderer, put IL.frameworks into /Library/Frameworks
You can take it from Ogre, here : http://sourceforge.net/project/showfile ... _id=307256
I haven't yet compiled ogre, so i cant truc the ogre renderer, but i will do it soon
i hope that it will helps you

