Resizing two windows simultaneously in layout container

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YaronCT
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Re: Resizing two windows simultaneously in layout container

Postby YaronCT » Sat Jun 18, 2016 12:17

@funbiscuit: Did u actually make that whole PR without using Mercurial at all?

funbiscuit
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Re: Resizing two windows simultaneously in layout container

Postby funbiscuit » Sat Jun 18, 2016 13:49

YaronCT wrote:Thanx! Feel free to add a sample to the sample framework with your test code


Yes, I'll add it a little bit later. Will need some time to figure out how it should be added to existing samples.

YaronCT wrote:Did u actually make that whole PR without using Mercurial at all?

:D
Yep. It's just that I'm not very familiar with mercurial so it was easier to add it through browser. Since it's just few files and few edits, it wasn't hard at all. So I thought since it's just that much, I'll add it through browser :)

YaronCT
CEGUI Team
Posts: 448
Joined: Fri Jun 19, 2015 12:18
Location: Kiryat-Bialik, Israel

Re: Resizing two windows simultaneously in layout container

Postby YaronCT » Sun Jun 19, 2016 00:10

@funbiscuit: You're completely mad :lol:

Mercurial, like git, does take time to learn, but I think in the long run learning it will save u time.. But it's your choice, of course.

xXArthurXx
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Not too shy to talk
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Re: Resizing two windows simultaneously in layout container

Postby xXArthurXx » Mon Jun 20, 2016 15:24

Because I didn't found the 'perfomance' issue, I'm asking here.

Does the layout containers still are worse in performance? I always try to optimize everything :hammer:
May be the physic with you !

YaronCT
CEGUI Team
Posts: 448
Joined: Fri Jun 19, 2015 12:18
Location: Kiryat-Bialik, Israel

Re: Resizing two windows simultaneously in layout container

Postby YaronCT » Mon Jun 20, 2016 18:02

@xXArthurXx: Come on, tell the truth: In your wet dreams, what u really desire is to rewrite cegui in Assembly, isn't it? :lol:

There's indeed no issue created about it on Bitbucket yet, but feel free to investigate it using the information provided in this thread so far.

xXArthurXx
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Re: Resizing two windows simultaneously in layout container

Postby xXArthurXx » Mon Jun 20, 2016 18:51

@YaronCT: Indeed, how did you know that :shock: :oops: !

I'm wondering, whether Vulkan could improve performance in such cases :lol:

I'll investigate that, because I switched to C++ and CEGUI to improve the performance of my applications. So I must improve performance.

PS:
According to the Assembler rewrite of CEGUI, I do not know how I can send any commands to the GPU with assembler :lol: . Our nice graphic card providers, haven't shown us how to do so in Assembler yet :evil: !
May be the physic with you !

YaronCT
CEGUI Team
Posts: 448
Joined: Fri Jun 19, 2015 12:18
Location: Kiryat-Bialik, Israel

Re: Resizing two windows simultaneously in layout container

Postby YaronCT » Tue Jun 21, 2016 10:28

According to the Assembler rewrite of CEGUI, I do not know how I can send any commands to the GPU with assembler :lol: . Our nice graphic card providers, haven't shown us how to do so in Assembler yet :evil: ![/quote]

What do u mean? At least opengl is simply C functions. Surely u can call C functions from Assembly?

xXArthurXx
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Not too shy to talk
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Re: Resizing two windows simultaneously in layout container

Postby xXArthurXx » Tue Jun 21, 2016 11:06

YaronCT wrote:According to the Assembler rewrite of CEGUI, I do not know how I can send any commands to the GPU with assembler :lol: . Our nice graphic card providers, haven't shown us how to do so in Assembler yet :evil: !


What do u mean? At least opengl is simply C functions. Surely u can call C functions from Assembly?[/quote]

We wouldn't need drivers for our graphic cards, if we had the assembly reference list of our graphic cards.
May be the physic with you !

YaronCT
CEGUI Team
Posts: 448
Joined: Fri Jun 19, 2015 12:18
Location: Kiryat-Bialik, Israel

Re: Resizing two windows simultaneously in layout container

Postby YaronCT » Sat Jun 25, 2016 12:10

Oh, u mean the GPU-s' specs are closed.. Well, like Torvlads has said: "Fuck u, nvidia!" :D You can always reverse engineer it, though :D


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