Animation delayed start

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kiske1
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Joined: Fri May 20, 2016 11:53

Animation delayed start

Postby kiske1 » Fri Sep 30, 2016 13:25

Hello!

Is it possible to somehow add a delay when starting an animation? The use case would be for example a leaderboard in which each row enters the screen just after the previous one. As for now I would implemented a different animation for every row with a different initial keyframe position. It would be nice to have a single AnimationDefinition, and having multiple AnimationInstance call something like

Code: Select all

animInstance->Start(delay)

Is it possible to achieve something similar?

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Ident
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Joined: Sat Oct 31, 2009 13:57
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Re: Animation delayed start

Postby Ident » Fri Sep 30, 2016 19:37

I think this is not possible so far but adding this should not be too hard. Might not be possible in v0-8 but definitely in v0.

Would you make a feature request on our bitbucket? If so, be as accurate as possible about your use-case and link it from here and link from there to here :)
CrazyEddie: "I don't like GUIs"


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