injectMousePosition returning nullptr

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lucebac
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Re: injectMousePosition returning nullptr

Postby lucebac » Tue Jun 27, 2017 22:03

Sorry, my answer a bit misleading. You create your m_context by using CEGUI::OpenGL3Renderer::bootstrapSystem. I create the context by initializing both the renderer and the System object by hand (see first lines of initCEGUI in my SDL2 template). Your code should then look like

Code: Select all

   using namespace CEGUI;

   // create renderer and enable extra states
   OpenGL3Renderer& cegui_renderer = OpenGL3Renderer::create(Sizef(800.f, 600.f));
   cegui_renderer.enableExtraStateSettings(true);

   // create CEGUI system object
   System::create(cegui_renderer);
   
   m_context = &System::getSingleton().getDefaultGUIContext();
   

instead of

Code: Select all

   m_context = &CEGUI::OpenGL3Renderer::bootstrapSystem()
   


But nevertheless, since you cannot run the SDL2 template, there seems to be something really broken somewhere. I will zip up my cegui SDK for you tomorrow so that you can try that one instead of yours. Maybe you are right and are not compiling CEGUI correctly.

PackedCrack
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Re: injectMousePosition returning nullptr

Postby PackedCrack » Tue Jun 27, 2017 22:25

Aah I see. Oki I will look at it. :mrgreen:

That sounds great, thanks mate! :D

lucebac
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Re: injectMousePosition returning nullptr

Postby lucebac » Fri Jun 30, 2017 16:27

As you did not reply to my PM, I'd like to notify you of my message ;)

PackedCrack
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Re: injectMousePosition returning nullptr

Postby PackedCrack » Sun Jul 02, 2017 03:30

!

Completly missed the PM. Downloading now :mrgreen:

Edit:
Works! I guess I have some code comparison to do :hammer:

lucebac
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Re: injectMousePosition returning nullptr

Postby lucebac » Mon Jul 03, 2017 01:12

Can you paste your CEGUI CMakeCache.txt file?

PackedCrack
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Re: injectMousePosition returning nullptr

Postby PackedCrack » Mon Jul 03, 2017 12:25

Here it is:

Code: Select all

# This is the CMakeCache file.
# For build in directory: d:/cegui-0.8.7/cegui-0.8.7/build
# It was generated by CMake: C:/Program Files/CMake/bin/cmake.exe
# You can edit this file to change values found and used by cmake.
# If you do not want to change any of the values, simply exit the editor.
# If you do want to change a value, simply edit, save, and exit the editor.
# The syntax for the file is as follows:
# KEY:TYPE=VALUE
# KEY is the name of a variable in the cache.
# TYPE is a hint to GUIs for the type of VALUE, DO NOT EDIT TYPE!.
# VALUE is the current value for the KEY.

########################
# EXTERNAL cache entries
########################

//The directory containing a CMake configuration file for Boost.
Boost_DIR:PATH=Boost_DIR-NOTFOUND

//Path to a file.
Boost_INCLUDE_DIR:PATH=Boost_INCLUDE_DIR-NOTFOUND

//Boost python library (debug)
Boost_PYTHON_LIBRARY_DEBUG:FILEPATH=Boost_PYTHON_LIBRARY_DEBUG-NOTFOUND

//Boost python library (release)
Boost_PYTHON_LIBRARY_RELEASE:FILEPATH=Boost_PYTHON_LIBRARY_RELEASE-NOTFOUND

//Boost system library (debug)
Boost_SYSTEM_LIBRARY_DEBUG:FILEPATH=Boost_SYSTEM_LIBRARY_DEBUG-NOTFOUND

//Boost system library (release)
Boost_SYSTEM_LIBRARY_RELEASE:FILEPATH=Boost_SYSTEM_LIBRARY_RELEASE-NOTFOUND

//Boost timer library (debug)
Boost_TIMER_LIBRARY_DEBUG:FILEPATH=Boost_TIMER_LIBRARY_DEBUG-NOTFOUND

//Boost timer library (release)
Boost_TIMER_LIBRARY_RELEASE:FILEPATH=Boost_TIMER_LIBRARY_RELEASE-NOTFOUND

//Boost unit_test_framework library (debug)
Boost_UNIT_TEST_FRAMEWORK_LIBRARY_DEBUG:FILEPATH=Boost_UNIT_TEST_FRAMEWORK_LIBRARY_DEBUG-NOTFOUND

//Boost unit_test_framework library (release)
Boost_UNIT_TEST_FRAMEWORK_LIBRARY_RELEASE:FILEPATH=Boost_UNIT_TEST_FRAMEWORK_LIBRARY_RELEASE-NOTFOUND

//Path to a program.
CCACHE_FOUND:FILEPATH=CCACHE_FOUND-NOTFOUND

//Dependencies for the target
CEGUIBase-0_LIB_DEPENDS:STATIC=optimized;D:/cegui-0.8.7/cegui-0.8.7/dependencies/lib/dynamic/freetype.lib;debug;D:/cegui-0.8.7/cegui-0.8.7/dependencies/lib/dynamic/freetype_d.lib;optimized;D:/cegui-0.8.7/cegui-0.8.7/dependencies/lib/dynamic/pcre.lib;debug;D:/cegui-0.8.7/cegui-0.8.7/dependencies/lib/dynamic/pcre_d.lib;general;winmm;debug;DbgHelp;

//Dependencies for the target
CEGUICommonDialogs-0_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUICommonDialogsDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;general;CEGUICommonDialogs-0;

//Dependencies for the target
CEGUICoreWindowRendererSet_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIDemo6_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIDragDropDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIEditboxValidationDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIEffectsDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIExpatParser_LIB_DEPENDS:STATIC=optimized;D:/cegui-0.8.7/cegui-0.8.7/dependencies/lib/dynamic/libexpat.lib;debug;D:/cegui-0.8.7/cegui-0.8.7/dependencies/lib/dynamic/libexpat_d.lib;general;CEGUIBase-0;

//Dependencies for the target
CEGUIFontDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIGameMenuDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIHUDDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIHelloWorldDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIInventoryDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUILookNFeelOverviewDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIMinesweeper_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIOpenGLRenderer-0_LIB_DEPENDS:STATIC=general;glu32;general;opengl32;optimized;D:/cegui-0.8.7/cegui-0.8.7/dependencies/lib/dynamic/glew.lib;debug;D:/cegui-0.8.7/cegui-0.8.7/dependencies/lib/dynamic/glew_d.lib;general;CEGUIBase-0;

//Dependencies for the target
CEGUISILLYImageCodec_LIB_DEPENDS:STATIC=optimized;D:/cegui-0.8.7/cegui-0.8.7/dependencies/lib/dynamic/SILLY.lib;debug;D:/cegui-0.8.7/cegui-0.8.7/dependencies/lib/dynamic/SILLY_d.lib;general;CEGUIBase-0;

//Dependencies for the target
CEGUIScrollablePaneDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUITabControlDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUITextDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUITreeDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIWidgetDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Specifies whether to build the application templates.
CEGUI_BUILD_APPLICATION_TEMPLATES:BOOL=ON

//Specifies whether to build the application template for GLFW3
CEGUI_BUILD_APPLICATION_TEMPLATE_GLFW3:BOOL=OFF

//Specifies whether to build the application template for SDL2
CEGUI_BUILD_APPLICATION_TEMPLATE_SDL2:BOOL=OFF

//Specifies whether to build the datafiles test.
CEGUI_BUILD_DATAFILES_TEST:BOOL=OFF

//Specifies whether to build the Corona based ImageCodec module
CEGUI_BUILD_IMAGECODEC_CORONA:BOOL=OFF

//Specifies whether to build the DevIL based ImageCodec module
CEGUI_BUILD_IMAGECODEC_DEVIL:BOOL=OFF

//Specifies whether to build the FreeImage based ImageCodec module
CEGUI_BUILD_IMAGECODEC_FREEIMAGE:BOOL=OFF

//Specifies whether to build the PVR only ImageCodec module
CEGUI_BUILD_IMAGECODEC_PVR:BOOL=OFF

//Specifies whether to build the SDL2 ImageCodec module
CEGUI_BUILD_IMAGECODEC_SDL2:BOOL=OFF

//Specifies whether to build the SILLY based ImageCodec module
CEGUI_BUILD_IMAGECODEC_SILLY:BOOL=ON

//Specifies whether to build the STB based ImageCodec module
CEGUI_BUILD_IMAGECODEC_STB:BOOL=OFF

//Specifies whether to build the based TGA only ImageCodec module
CEGUI_BUILD_IMAGECODEC_TGA:BOOL=OFF

//Specifies whether to build the custom tolua binding generator
// 'toluappcegui'
CEGUI_BUILD_LUA_GENERATOR:BOOL=OFF

//Specifies whether to build the Lua based script module
CEGUI_BUILD_LUA_MODULE:BOOL=OFF

//Specifies whether to build the Python extension module(s)
CEGUI_BUILD_PYTHON_MODULES:BOOL=OFF

//Specifies whether to build the Direct3D 10 renderer module
CEGUI_BUILD_RENDERER_DIRECT3D10:BOOL=OFF

//Specifies whether to build the Direct3D 11 renderer module
CEGUI_BUILD_RENDERER_DIRECT3D11:BOOL=OFF

//Specifies whether to build the Direct3D 9 renderer module
CEGUI_BUILD_RENDERER_DIRECT3D9:BOOL=OFF

//Specifies whether to build the DirectFB renderer module (not
// supported!)
CEGUI_BUILD_RENDERER_DIRECTFB:BOOL=OFF

//Specifies whether to build the Irrlicht renderer module
CEGUI_BUILD_RENDERER_IRRLICHT:BOOL=OFF

//Specifies whether to build the null renderer module
CEGUI_BUILD_RENDERER_NULL:BOOL=OFF

//Specifies whether to build the Ogre renderer module
CEGUI_BUILD_RENDERER_OGRE:BOOL=OFF

//Specifies whether to build the old OpenGL renderer module
CEGUI_BUILD_RENDERER_OPENGL:BOOL=ON

//Specifies whether to build the renderer module that supports
// OpenGL 3.2 (core profile) and OpenGL ES 2.0.
CEGUI_BUILD_RENDERER_OPENGL3:BOOL=ON

//Specifies whether to build the OpenGL ES 1 renderer module
CEGUI_BUILD_RENDERER_OPENGLES:BOOL=OFF

//For WIN32 and APPLE where the dependency pack is used, prefer
// the static
//\ndependency libs over the shared/dynamic ones.  NOTE: On Windows
// you also need to
//\nbe mindful of which C/C++ runtime setting has been used to compile
// the various
//\ncomponents - they must all match or you will get crashes, heap
// corruption and/or
//\nother issues.
CEGUI_BUILD_SHARED_LIBS_WITH_STATIC_DEPENDENCIES:BOOL=OFF

//Specifies whether the static configs will be built.  (NB: Shared
// configs are always built)
CEGUI_BUILD_STATIC_CONFIGURATION:BOOL=OFF

//For static CEGUI builds, specifies whether to include the getWindoFactoryModule
// method.  When false, the developer must provide a custom implementation
// of the method
CEGUI_BUILD_STATIC_FACTORY_MODULE:BOOL=OFF

//String holding a suffix appended to the name of output binaries
// (under CMake build, only used for debug).
CEGUI_BUILD_SUFFIX:STRING=_d

//Specifies whether to build the Expat based XMLParser module
CEGUI_BUILD_XMLPARSER_EXPAT:BOOL=ON

//Specifies whether to build the libxml2 based XMLParser module
CEGUI_BUILD_XMLPARSER_LIBXML2:BOOL=OFF

//Specifies whether to build the RapidXML based XMLParser module
CEGUI_BUILD_XMLPARSER_RAPIDXML:BOOL=OFF

//Specifies whether to build the TinyXML based XMLParser module
CEGUI_BUILD_XMLPARSER_TINYXML:BOOL=OFF

//Specifies whether to build the Xerces-C++ based XMLParser module
CEGUI_BUILD_XMLPARSER_XERCES:BOOL=OFF

//If checked, CEGUI can use custom allocation. (for experienced
// developers only!)
CEGUI_CUSTOM_ALLOCATORS:BOOL=OFF

//Which include file contains memory allocators and allocation
// configuration. (only used if CEGUI_CUSTOM_ALLOCATORS is checked)
//\nWe have bundled 2 allocators, mostly for demonstrational purposes.
//\nCEGUI/MemoryStdAllocator.h contains malloc allocator, use it
// as a starting point for your own allocators
//\nCEGUI/MemoryOgreAllocator.h delegates allocation to Ogre, which
// may be useful to Ogre users (you will have to manually change
// linking options of CEGUIBase!)
CEGUI_CUSTOM_ALLOCATORS_INCLUDE:STRING=CEGUI/MemoryStdAllocator.h

//Specifies which major version of GLFW to use for the samples
// (2 or 3). The default is to look for both, giving priority to
// version 2.
CEGUI_GLFW_VER:STRING=

//Specifies whether to build the DefaultLogger implementation
CEGUI_HAS_DEFAULT_LOGGER:BOOL=ON

//Specifies whether to include Freetype font support
CEGUI_HAS_FREETYPE:BOOL=ON

//Specifies whether to build the minizip based resource provider
CEGUI_HAS_MINIZIP_RESOURCE_PROVIDER:BOOL=OFF

//Specifies whether to include PCRE regexp matching for editbox
// string validation
CEGUI_HAS_PCRE_REGEX:BOOL=ON

//Specifies whether to install with RPATH set to the install location
// (TRUE) or with no RPATH set (FALSE).
CEGUI_INSTALL_WITH_RPATH:BOOL=OFF

//Specifies whether to the static runtime (/MT and /MTd) or the
// DLL runtime (/MD and /MDd).
//\nNOTE: This will also affect which set of dependency libraries
// are linked with.
CEGUI_MSVC_STATIC_RUNTIME:BOOL=OFF

//Specifies the ImageCodec module to use as the default
CEGUI_OPTION_DEFAULT_IMAGECODEC:STRING=SILLYImageCodec

//Specifies the XMLParser module to use as the default
CEGUI_OPTION_DEFAULT_XMLPARSER:STRING=ExpatParser

//Specifies whether to enable extra validation in the Lua script
// module in non-debug builds
CEGUI_OPTION_SAFE_LUA_MODULE:BOOL=OFF

//Specifies whether to build the CEGUI sample applications
CEGUI_SAMPLES_ENABLED:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_COMMON_DIALOGUES_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_DEMO6:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_DRAGDROP_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_EDITBOX_VALIDATION_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_EFFECTS_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_FONT_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_GAMEMENU_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_HELLO_WORLD_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_HUD_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_INVENTORY_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_LOOKNFEELOVERVIEW_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_MINESWEEPER_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_SCROLLABLEPANE_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_TABCONTROL_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_TEXT_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_TREE_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_WIDGET_DEMO:BOOL=ON

//Specifies image codec library to link to samples in static builds.
CEGUI_STATIC_IMAGECODEC_MODULE:STRING=CEGUISILLYImageCodec

//Specifies xml parser library to link to samples in static builds.
CEGUI_STATIC_XMLPARSER_MODULE:STRING=CEGUIExpatParser

//Which string class should CEGUI use
//\n1 - utf8 and utf32 aware inbuilt string,
//\n2 - std::string without custom allocation,
//\n3 - std::basic_string allocated according to allocator config
CEGUI_STRING_CLASS:STRING=1

//Specifies whether bi-directional text will be supported via the
// fribidi library.
CEGUI_USE_FRIBIDI:BOOL=OFF

//Specifies whether bi-directional text will be supported via the
// embedded minibidi.
CEGUI_USE_MINIBIDI:BOOL=OFF

//Specifies whether to treat warnings as errors. Recommended if
// you're developing CEGUI itself.
CEGUI_WARNINGS_AS_ERRORS:BOOL=OFF

//Sets the configuration to build (Release, Debug, etc...)
CMAKE_BUILD_TYPE:STRING=Release

//Semicolon separated list of supported configuration types, only
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//Flags used by the compiler during release builds for minimum
// size.
CMAKE_C_FLAGS_MINSIZEREL:STRING=/MD /O1 /Ob1 /DNDEBUG

//Flags used by the compiler during release builds.
CMAKE_C_FLAGS_RELEASE:STRING=/MD /O2 /Ob2 /DNDEBUG

//Flags used by the compiler during release builds with debug info.
CMAKE_C_FLAGS_RELWITHDEBINFO:STRING=/MD /Zi /O2 /Ob1 /DNDEBUG

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//Path to a library.
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//Path to a library.
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//Path to a library.
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//Path to a file.
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//Path to a library.
SDL2_LIB:FILEPATH=SDL2_LIB-NOTFOUND

//Path to a library.
SDL2_LIB_DBG:FILEPATH=SDL2_LIB_DBG-NOTFOUND

//preprocessor definitions
SILLY_DEFINITIONS_STATIC:STRING=SILLY_STATIC

//Path to a file.
SILLY_H_PATH:PATH=D:/cegui-0.8.7/cegui-0.8.7/dependencies/include

//Path to a library.
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//Path to a library.
SILLY_LIB_DBG:FILEPATH=D:/cegui-0.8.7/cegui-0.8.7/dependencies/lib/dynamic/SILLY_d.lib

//Path to a library.
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//Path to a library.
SILLY_LIB_STATIC_DBG:FILEPATH=D:/cegui-0.8.7/cegui-0.8.7/dependencies/lib/static/SILLY_d.lib

//Path to a file.
TINYXML_H_PATH:PATH=TINYXML_H_PATH-NOTFOUND

//Path to a library.
TINYXML_LIB:FILEPATH=TINYXML_LIB-NOTFOUND

//Path to a library.
TINYXML_LIB_DBG:FILEPATH=TINYXML_LIB_DBG-NOTFOUND

//Path to a library.
TINYXML_LIB_STATIC:FILEPATH=TINYXML_LIB_STATIC-NOTFOUND

//Path to a library.
TINYXML_LIB_STATIC_DBG:FILEPATH=TINYXML_LIB_STATIC_DBG-NOTFOUND

//Path to a file.
TOLUAPP_H_PATH:PATH=TOLUAPP_H_PATH-NOTFOUND

//Path to a library.
TOLUAPP_LIB:FILEPATH=TOLUAPP_LIB-NOTFOUND

//Path to a library.
TOLUAPP_LIB_DBG:FILEPATH=TOLUAPP_LIB_DBG-NOTFOUND

//Path to a library.
TOLUAPP_LIB_STATIC:FILEPATH=TOLUAPP_LIB_STATIC-NOTFOUND

//Path to a library.
TOLUAPP_LIB_STATIC_DBG:FILEPATH=TOLUAPP_LIB_STATIC_DBG-NOTFOUND

//preprocessor definitions
XERCESC_DEFINITIONS_STATIC:STRING=XERCES_STATIC_LIBRARY

//Path to a file.
XERCESC_H_PATH:PATH=XERCESC_H_PATH-NOTFOUND

//Path to a library.
XERCESC_LIB:FILEPATH=XERCESC_LIB-NOTFOUND

//Path to a library.
XERCESC_LIB_DBG:FILEPATH=XERCESC_LIB_DBG-NOTFOUND

//Path to a library.
XERCESC_LIB_STATIC:FILEPATH=XERCESC_LIB_STATIC-NOTFOUND

//Path to a library.
XERCESC_LIB_STATIC_DBG:FILEPATH=XERCESC_LIB_STATIC_DBG-NOTFOUND

//...
_LIB_PATH:FILEPATH=D:/cegui-0.8.7/cegui-0.8.7/dependencies/lib/static/jpeg_d.lib

//Value Computed by CMake
cegui_BINARY_DIR:STATIC=D:/cegui-0.8.7/cegui-0.8.7/build

//Value Computed by CMake
cegui_SOURCE_DIR:STATIC=D:/cegui-0.8.7/cegui-0.8.7


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PackedCrack
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Posts: 13
Joined: Fri Jun 23, 2017 00:06

Re: injectMousePosition returning nullptr

Postby PackedCrack » Tue Jul 04, 2017 15:03

Okey.. So I've stepped through line for line your project and the application template that I compiled (that crashed) side by side. And the code is litterly 100% the same. The only difference is that in the application template that I compiled this if statement on line 170 fails:

Code: Select all

if ( parser->isPropertyPresent ( "SchemaDefaultResourceGroup" ) )
parser->setProperty ( "SchemaDefaultResourceGroup", "schemas" );


So I thought I'd try to copy paste all the .lib files and .dll files from your project folder into the folder of the application i compiled. And lo and behold. It works. The if statement on line 170 no longer fails. So I don't know if it's because the if statement fails or that there's something wrong with my dll/lib files, and if so which one. (I copy pasted all of them. hehe :hammer: )

Anyhow I feel this narrows down the problem. I will keep looking at it and see if I can narrow it down even more. :pint:

lucebac
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Posts: 193
Joined: Sat May 24, 2014 21:55

Re: injectMousePosition returning nullptr

Postby lucebac » Tue Jul 04, 2017 18:11

The statement fails because you use ExpatParser instead of XercesParser, like I do. Expat does not support schema validation, so this is expected behaviour.
But the really interesting thing is another thing: you said that you just copied over my libraries to your project and it works. This definitely hints me to the point that your libraries did not compile well. Although I did not see any obvious errors in your CMake cache file you provided earlier.

PackedCrack
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Posts: 13
Joined: Fri Jun 23, 2017 00:06

Re: injectMousePosition returning nullptr

Postby PackedCrack » Wed Jul 05, 2017 13:49

I'm so confused. I tried to pinpoint the file(s) that caused the crash. So I figured I'd copy paste all the lib/dll files that I compiled from my own cegui build folder into my application template folder. Expecting a crash I then figured I copy file for file until it worked. But it still works. Using all my old lib/dll files :|

I swear I'm this close to throwing my computer out the window :hammer:


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