The only correct geometry buffer is the CEGUI logo.
Here is what I see on the screen and the logo render call.
![Image](https://i.imgur.com/RKlXbXU.png)
OpenGL3 render calls for reference.
![Image](https://i.imgur.com/lLexRUO.png)
The first draw call should have 108 vertices.
But mine only have 12.
![Image](https://i.imgur.com/7TRtcgO.png)
Here is my Geometry Buffer code: https://bitbucket.org/manhnt9/cegui/src ... Buffer.cpp
Could you give me some suggestions for further investigation?