1) I can't compile any renderers in linux. My configure script just writes this:
Code: Select all
configure: OpenGL renderer enabled
checking for iluFlipImage in -lILU... yes
configure: Image loading via DevIL by OpenGL renderer enabled
configure: Use of OpenGL in Samples is disabled
checking for CEGUIOGRE... checking for CEGUI_NULL... configure: Use of Ogre3D in Samples is disabled
checking for main in -lIrrlicht... no
checking for XF86VidModeQueryVersion in -lXxf86vm... yes
configure: Irrlicht renderer disabled
checking for GTK... yes
configure: GTK2 renderer selection dialog in samples is disabled
configure: No renderers available. Building of samples framework and applications has been disabled.
configure: creating ./config.status
All I need is a simple SDL+OpenGL binary for my Ubuntu Breezy box that I can test skins against!
2) The Falagard manual is quite large. Somewhere was a note that the current gui-editor would be extended with a skin-editor too. If so, I'd rather wait for the proper solution than trying to update my PyGTK script for that purpose. (Ok, these days I'm on FLTK, so making a new tool with a small binary is not TOTALLY impossible, but as said it would be better to wait for the pros).
[3) A little guidance in making the first skins]
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What a shame because these cuties still await:
http://artcamilla.dk/vaultage/projects/ ... istic1.jpg
http://artcamilla.dk/vaultage/projects/ ... istic2.jpg
http://artcamilla.dk/vaultage/projects/ ... istic3.jpg
http://artcamilla.dk/vaultage/projects/ ... orror1.jpg
http://artcamilla.dk/vaultage/projects/ ... ieval2.jpg
http://artcamilla.dk/vaultage/projects/ ... hnoid1.jpg
I'm sorry that I haven't been able to finish them as I promised. They are just so perfectly... Falagard'ish!
-Centipede



